Going Medieval
Indie
RPG
Simulation
Strategy
Single-player
Steam Achievements
Steam Trading Cards
Steam Workshop
Adjustable Text Size
Camera Comfort
Custom Volume Controls
Adjustable Difficulty
Mouse Only Option
Playable without Timed Input
Save Anytime
Steam Cloud
Family Sharing

Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.

Developers: Foxy Voxel
Publishers: Mythwright
Release Date: Mar 17, 2026
Price (USD): $23.99
Current Players: 1.8k

Links:  Steam Store  SteamDB

Very Positive(90%)
3D building
developer updates
medieval setting
community feedback
Rimworld-like
combat mechanics
early access
settler interactions
performance issues
AI pathing
lacks depth
late-game challenges
Overall, the sentiment towards the game 'Going Medieval' is largely positive, driven by charming medieval aesthetics and engaging building mechanics. Players value the developer responsiveness and anticipate further updates to enrich gameplay. However, the game is criticized for performance issues during intense operations and AI pathing problems, which detract from the overall experience. The lack of depth in colonist interactions and long-term objectives presents a mixed reception, with players wishing for more innovation beyond its Rimworld inspiration. Those looking for a polished, finished product might find its current state lacking, despite the promise it holds.

Positive Points

  • Players appreciate the game's charming medieval setting and the freedom to build intricate multi-level structures, often comparing it favorably to Rimworld.
  • Updates from developers are frequent and focused on community feedback, which is something that players greatly value.
  • The game offers a highly addictive building and management experience that appeals to fans of sandbox and strategy genres.
  • Many users mention the satisfaction of the 3D voxel construction system that allows for creative architectural designs.
  • Negative Points

  • Performance issues become significant in the late game, especially when managing larger settlements or dealing with raids.
  • AI pathfinding is often criticized for being inefficient, leading to settlers getting stuck or executing tasks poorly.
  • Players feel the game lacks depth in certain areas, such as limited colonist interactions and a stagnant challenge level after the early stages.
  • Some updates introduce bugs or fail to resolve longstanding issues, causing frustration among players.
  • Mixed Points

  • The game's similarity to Rimworld receives mixed feedback; while some players appreciate the familiar mechanics, others see it as lacking originality.
  • Combat mechanics are viewed as both a challenge and a frustration due to AI behavior and the occasional tedium of management tasks.
  • Common Themes

  • A strong community and active developer engagement are consistently highlighted as major strengths of the game.
  • The game is often compared to Rimworld but praised for its unique 3D building capabilities.
  • Players are eager for the planned updates and additional content to expand the gameplay experience.
  • Updated 3/18/2026, 12:02:07 AM UTC