Farthest Frontier
Indie
Simulation
Strategy
Single-player
Steam Workshop
Family Sharing

Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.

Developers: Crate Entertainment
Publishers: Crate Entertainment
Release Date: Oct 23, 2025
Price (USD): $34.99
Current Players: 1.3k

Links:  Steam Store  SteamDB

Very Positive(87%)
resource management
medieval setting
visuals
strategic planning
customization options
tech tree
pacing
combat system
UI
performance issues
tutorial
combat mechanics
Overall, the sentiment is mixed with a lean towards positive. Players who enjoy strategic depth in city building mechanics and a visually appealing medieval setting find much to appreciate. Those looking for intuitive UI and combat mechanics may be more critical. The community is divided on the game's pacing, with some wanting faster gameplay and others enjoying its slow, methodical approach.

Positive Points

  • Many players appreciate the game's depth in city building mechanics, such as resource management, farming, and production chains.
  • The game's medieval setting and visuals are praised for providing a cozy and immersive experience.
  • The game's flexibility in difficulty settings and gameplay customization options, such as disabling combat, is frequently mentioned as a plus.
  • Players enjoy the challenge presented by the game, which requires strategic planning and resource allocation.
  • Negative Points

  • The game has been criticized for its clunky and unintuitive UI, making certain functionalities cumbersome.
  • There are complaints about the late-game performance issues, especially as population sizes increase.
  • Some players find the tutorial lacking, with the game's mechanics needing more explanation for beginners.
  • Combat mechanics and AI have been frequently criticized as being simplistic and unsatisfying.
  • Mixed Points

  • While the tech tree and research system introduce depth, some players find it to slow down progression excessively.
  • The game's pacing is seen as too slow by some players, while others appreciate the deliberate pace that allows for strategic gameplay.
  • The raid and combat system is seen by some as a refreshing addition to the genre, but others find it lacking and prefer to turn it off.
  • Common Themes

  • Comparison to other city builders like Banished, with many suggesting it is a spiritual successor.
  • The detailed environment and changing seasons are commonly praised as enhancing the immersive experience.
  • The ability to strategically plan cities through road and building placement is frequently appreciated.
  • Updated 4/21/2026, 12:01:03 AM UTC