Wayfinder
Action
Adventure
RPG
Single-player
Multi-player
Co-op
Online Co-op
Steam Achievements
Full controller support
Steam Trading Cards
Steam Cloud
Remote Play on TV
Family Sharing

Become a Wayfinder, and unlock their powers as you choose your path and playstyle while pushing back a hostile force that has overtaken your world. A Co-Op ARPG where you directly shape and customize the endless adventures you go on with friends, because Wayfinders are stronger together.

Developers: Airship Syndicate
Publishers: Airship Syndicate
Release Date: Oct 21, 2024
Price (USD): $4.99
Current Players: 525

Links:  Steam Store  SteamDB

Mixed(68%)
engaging combat
vibrant art style
co-op fun
no microtransactions
character progression
single-player model
character unlocks
grindy progression
performance issues
repetitive gameplay
bland story
optimization problems
limited customization
The general sentiment highlights engaging combat mechanics and a visually appealing world where players can enjoy meaningful character progression. However, performance issues and repetitive gameplay detract from the overall experience. The pivot from a planned MMO to a single-player/co-op model received mixed feedback, with players appreciating the removal of microtransactions but noting it led to some incoherence in game design.

Positive Points

  • The game features a vibrant art style and environment design that many players found visually appealing.
  • Combat mechanics are engaging and allow for a variety of playstyles due to multiple character and weapon types.
  • The narrative and world-building provide a backdrop that many players found enjoyable even if story delivery was not the game's strongest aspect.
  • Multiple players praised the game for its cooperative playability, noting it is more fun with friends.
  • The removal of microtransactions was seen as a significant improvement, allowing players to earn everything in-game.
  • Negative Points

  • Performance issues, particularly stuttering and poor optimization, were frequently mentioned, negatively affecting the gameplay experience.
  • Some players found the gameplay repetitive, especially with dungeons and bosses requiring multiple replays.
  • The story and character development were described as lackluster, with too much dialogue that didn't engage players.
  • Mixed Points

  • The character and weapon systems allowed for customization, though some players felt it was limited and only impacted basic stats.
  • While many found the core gameplay loop fun, others felt it lacked depth and could become monotonous over time.
  • Common Themes

  • The game experienced a shift from an intended MMO to a more contained single-player/co-op experience, which some players found to be both a positive and a negative.
  • Overall, there is a strong sentiment of appreciation for the developers in turning the game around post-launch despite initial struggles.
  • Updated 11/6/2025, 12:02:26 AM UTC