ULTRAKILL
Action
Indie
Early Access
Single-player
Full controller support
Steam Cloud
Family Sharing

ULTRAKILL is a fast-paced ultraviolent retro FPS combining the skill-based style scoring from character action games with unadulterated carnage inspired by the best shooters of the '90s. Rip apart your foes with varied destructive weapons and shower in their blood to regain your health.

Developers: Arsi "Hakita" Patala
Publishers: New Blood Interactive
Release Date: Sep 3, 2020
Price (USD): $24.99
Current Players: 15k

Links:  Steam Store  SteamDB

Overwhelmingly Positive(98%)
fast-paced
excellent soundtrack
engaging mechanics
rewarding mastery
addictive gameplay
difficulty
community
content updates
technical issues
early access
lacks features
The general sentiment of the reviews is overwhelmingly positive, with players praising the game's addictive gameplay, excellent soundtrack, and engaging mechanics. However, there is some criticism about its difficulty and early access status, as well as occasional technical issues. Despite these, the game is still seen as highly replayable and rewarding, capturing the hearts of many players.

Positive Points

  • The game is highly addictive and praised for its fast-paced, exhilarating gameplay.
  • Players enjoy the deep and creative combat mechanics, with many different weapons and techniques to master.
  • The soundtrack is frequently lauded as being excellent and greatly contributing to the game's immersive experience.
  • Many players find the game's level design and enemy encounters to be well-executed and rewarding to master.
  • Negative Points

  • Several players express disappointment that the game lacks certain features, like multiplayer or additional content.
  • Some reviews mention technical issues, such as game crashes or bugs that can interfere with gameplay.
  • There is criticism about the game's early access status and waiting for upcoming content updates.
  • Mixed Points

  • The game's community is noted to be both a selling point and a potential downside, with some finding it fun and engaging, while others caution to avoid it.
  • The difficulty level is seen as both a challenge and a barrier, with some players enjoying it and others finding it too hard.
  • Common Themes

  • Players frequently mention the game as 'peak,' highlighting its high quality in multiple aspects.
  • There is a notable trend of players becoming 'hooked' or describing the game as being like 'drugs,' emphasizing its addictive nature.
  • The character Gabriel and elements like 'robot sex' are recurrent topics, reflecting a mix of humor and criticism about content expectations.
  • Updated 2/24/2026, 12:01:32 AM UTC