No Rest for the Wicked
Action
Adventure
RPG
Early Access
Single-player
Multi-player
Co-op
Online Co-op
Partial Controller Support
Steam Cloud
HDR available
Family Sharing

From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.

Developers: Moon Studios GmbH
Publishers: Moon Studios GmbH
Release Date: 18 Apr, 2024
Price (USD): 39,99€
Current Players: 6.2k

Links:  Steam Store  SteamDB

Very Positive(85%)
beautiful art style
deep customization
engaging exploration
satisfying combat
innovative multiplayer
story development
genre hybrid
character progression
multiplayer dynamics
performance issues
friendly fire
inventory management
resource grind
clunky controls
The general sentiment around the game is one of cautious enthusiasm. While there is strong praise for the game's art style and combat mechanics, performance issues and gameplay mechanics such as inventory management and camera detract from the overall experience. Players commend the multiplayer features, though there are frustrations with friendly fire and the resource grind. The game receives good reviews for its innovative concepts but there's a consensus that it could benefit from further refinement.

Positive Points

  • The game features beautiful and unique art style that many players appreciate, reminiscent of painterly or hand-crafted visuals.
  • There is a wide variety of weapons and playstyles, allowing for deep customization and replayability.
  • The game world is engaging and full of exploration opportunities, with a well-crafted and interconnected map that players find rewarding to navigate.
  • Combat is described as weighty, satisfying, and reminiscent of 'Souls-like' experiences, praised for requiring skill and timing to master.
  • Co-op play is well-received, with players appreciating the realm system that doesn't require the host to be online, and making the game feel like a shared adventure.
  • Negative Points

  • There are performance issues, particularly in the main city and during complex scenes, which detract from the playing experience.
  • Friendly fire in multiplayer is a source of frustration as it can lead to accidental team damage and disrupt gameplay flow.
  • Inventory management is seen as cumbersome, with limited space posing a constant challenge.
  • Real-time crafting and resource gathering are criticized for introducing unnecessary grind and slowing the game's pace.
  • Some players experience issues with controls, especially using mouse and keyboard, describing them as clunky or unresponsive.
  • Mixed Points

  • The story and narrative style are noted as engaging, although some players feel it's underdeveloped or incomplete due to early access status.
  • The combination of different genre elements (e.g., ARPG, Souls-like, survival/crafting) receives mixed reactions, with some players finding the hybrid approach innovative, while others see it as unfocused.
  • Leveling and character progression systems are appreciated for their depth but can also cause frustration when tied to a lack of resources or limited respec opportunities.
  • Common Themes

  • The game's unique artistic design and atmospheric visuals are a highlight for many players.
  • The weight and strategy in combat, reminiscent of 'Souls-like' games, is a prominent attraction.
  • Resource management and grind are recurring criticisms, with calls for more optimization in this area.
  • Multiplayer aspects, such as realm sharing without a host and general co-op play, are generally well-received but hampered by friendly fire and shared loot issues.
  • Updated 1/29/2026, 12:01:21 AM UTC