No Rest for the Wicked

From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set to reinvent the genre.

Current Players: 212
Developers: Moon Studios GmbH
Publishers: Private Division
Release Date: Apr 18, 2024
Price (USD): $31.99
No Rest for the Wicked Early Access has captivated many players with its stunning visuals, compelling combat system, and immersive world. While the game is highly praised for its art style and challenging gameplay, there is significant room for improvement in performance optimization, content availability, and certain game design choices. Players are optimistic about the game's potential and look forward to future updates, hoping that the developers will address the issues and continue to build upon the game's strengths. The active involvement of the developers with the community and their responsiveness to feedback is a positive sign for the game's ongoing development.

Positive Points

  • Stunning, unique, and immersive art style and visuals
  • Challenging and engaging combat system with rewarding mechanics
  • In-depth character customization and diverse weapon selection
  • Rich world-building with detailed level design and exploration opportunities
  • Compelling story and well-executed voice acting
  • Active development with regular updates and responsive to community feedback
  • Negative Points

  • Significant performance issues and optimization needed, especially on lower-end systems
  • Frustrating inventory and resource management systems
  • Limited content available in early access, affecting replayability
  • Some design choices, such as item durability and healing mechanisms, can be punishing
  • Occasional bugs and glitches, including issues with target lock and enemy AI
  • Challenging difficulty curve may be off-putting for some players
  • Mixed Points

  • The game's unique approach to combining souls-like combat with ARPG elements receives mixed reactions
  • The use of real-world timers for certain in-game actions divides player opinions
  • Opinions on the effectiveness and enjoyment of the parry system vary among players
  • Common Themes

  • High praise for the game's art style, world-building, and combat mechanics
  • Frequent mentions of performance issues and the need for optimization
  • Mixed feelings about the game's resource management and item durability systems
  • Appreciation for the developers' active engagement with the community and responsiveness to feedback
  • Updated 7/3/2024, 5:11:47 PM UTC