IdleOn
Casual
Indie
Massively Multiplayer
RPG
Simulation
Free To Play
Single-player
Multi-player
MMO
Co-op
Online Co-op
Cross-Platform Multiplayer
Steam Achievements
In-App Purchases

The management RPG where your heroes keep fighting even when you're gone! Spend their loot on upgrades, unlock classes from Elemental Wizard to Cannon Pirate, and level up 19 unique skills like Farming, Sailing, and even Construction!

Developers: Lavaflame2
Publishers: Lavaflame2
Release Date: Nov 6, 2025
Price (USD): Free
Current Players: 14k

Links:  Steam Store  SteamDB

Mostly Positive(77%)
content depth
unique progression
entertaining humor
active engagement
idle vs active
monetization balance
game balance
pay-to-win
aggressive monetization
developer issues
technical problems
The general sentiment is that while the game is recognized for its depth of content, charm, and creativity, criticism is heavily directed towards its aggressive pay-to-win practices and developer's handling of community feedback. There is a strong sentiment of enjoyment mixed with frustration over feeling that new content is increasingly locked behind paywalls, causing many long-term players to wish the game could return to a state where progression felt achievable without spending large amounts of money.

Positive Points

  • The game offers a vast amount of content with numerous interconnected systems that keep players engaged.
  • Players enjoy the unique class and progression systems offered, which allow for a lot of customization and personal strategy.
  • The game's humor and art style keep the player experience light and entertaining.
  • Tons of minigames and side activities keep players constantly busy and engaged.
  • Negative Points

  • The game has been criticized heavily for its aggressive pay-to-win elements and predatory monetization practices like expensive packs and exclusive pets.
  • Players report frequent technical issues including bugs and performance problems that remain unfixed for long periods.
  • The developer's alleged aggressive actions against criticism, including bans and threats of lawsuits against content creators, have caused significant community backlash.
  • Many in-game systems require extensive active play and significantly reduced progress when played in idle mode.
  • Mixed Points

  • The game succeeds in providing a mix of idling and active play, but players are split on whether this balance is enjoyable or feels like a forced grind.
  • Monetization is necessary for ongoing development, yet it has drastically altered game balance, making it nearly essential for progress.
  • Common Themes

  • Concerns about aggressive monetization and how it impacts the game's feeling of fairness and reward.
  • The developer's handling of criticism and community feedback is seen as negative and suppressive.
  • A deep and expansive game experience kept many players engaged for long periods despite these drawbacks.
  • Updated 4/11/2026, 12:01:01 AM UTC