Tempest Rising
Action
Strategy
Single-player
Multi-player
PvP
Online PvP
Steam Achievements
Steam Trading Cards
Steam Cloud
Family Sharing

Command distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.

Developers: Slipgate Ironworks™
Publishers: 3D Realms Knights Peak XD International
Release Date: Apr 24, 2025
Price (USD): $39.99
Current Players: 173

Links:  Steam Store  SteamDB

Very Positive(89%)
nostalgic campaign
modern graphics
engaging missions
diverse factions
great soundtrack
nostalgic homage
campaign difficulty
art style
strategic options
unit balance
poor pathfinding
AI difficulty
lack superweapons
limited content
technical issues
The general sentiment is that Tempest Rising brings back the nostalgia of classic Command & Conquer with many players appreciating its engaging missions and modern graphics. However, there are multiple critiques regarding unit pathfinding issues, aggressive AI, and a lack of strategic variety. While many were happy with the homage to C&C, others felt that it did not innovate or expand significantly beyond its roots.

Positive Points

  • The game successfully captures the classic Command & Conquer (C&C) feel with modernized graphics and sound.
  • Players appreciated the nostalgic and engaging campaign missions, offering a mix of base-building and tactical skirmishes.
  • The game's visuals, especially unit design and environment, are highly praised for their modern polish.
  • The soundtrack, featuring contributions from Frank Klepacki, resonated with fans, evoking the nostalgic military-industrial vibes.
  • Players found the diverse factions and their unique mechanics to be a refreshing aspect that adds depth to the gameplay.
  • Negative Points

  • The game suffers from poor unit pathfinding and AI issues, affecting gameplay fluidity and strategic execution.
  • Many players found the game difficult due to the overly aggressive AI, making the learning curve steep in skirmish and multiplayer modes.
  • There was disappointment in the lack of full-spectrum superweapons and memorable unit types, which affected the strategic variety.
  • The game's single-player experience felt short, and players desired more content or expansions to flesh out the story.
  • Players were frustrated by technical issues like crashes, lack of a map editor, and limited multiplayer maps.
  • Mixed Points

  • While the game's homage to C&C was appreciated, some players felt it lacked innovation or substantial originality.
  • Opinions were divided on the game's campaign difficulty and balance, with varying experiences on how challenging or rewarding the missions were.
  • The game's art style and presentation were praised by some, but others found the lack of live-action cutscenes a downside.
  • Certain players found the game's strategic options too limited, whereas others felt the balance of unit abilities added a new layer to the gameplay.
  • Common Themes

  • Nostalgia for classic RTS games, particularly Command & Conquer, was a driving force behind players' enjoyment.
  • There is a strong desire for more content through DLCs, expansions, or new factions to enhance replayability.
  • Balancing between units and faction abilities is a recurring theme, with some players feeling that certain aspects are overpowered or unbalanced.
  • Technical polish, including better pathfinding, additional maps, and smoother AI interactions, is a common request.
  • Updated 8/19/2025, 12:02:46 AM UTC