Mars First Logistics
Indie
Simulation
Single-player
Multi-player
Co-op
Online Co-op
Steam Achievements
Full controller support
Steam Workshop
Camera Comfort
Color Alternatives
Custom Volume Controls
Adjustable Difficulty
Playable without Timed Input
Save Anytime
Stereo Sound
Steam Cloud
Family Sharing

Build physically simulated rovers to transport awkwardly shaped cargo across the rugged terrain of Mars. Earn funds, unlock new parts, and use your ingenuity to help the Martians establish a new home. Playable solo or in online co-op!

Developers: Shape Shop
Publishers: Shape Shop Outersloth
Release Date: Sep 25, 2025
Price (USD): $11.99
Current Players: 1.3k

Links:  Steam Store  SteamDB

Overwhelmingly Positive(96%)
intuitive building
stable physics
unique art style
funky music
creative freedom
rocket boosters
co-op mode
terrain challenges
terrain navigation
control limitations
steep learning curve
repetitive missions
Overall, the sentiment is largely positive, with many players praising the intuitive building mechanics and enjoying the creative freedom it offers in solving physics-based challenges. The inclusion of rocket boosters allows for versatile problem solving but has led to some debate over the game's difficulty balance. While the art style can make terrain navigation challenging, it is also considered visually appealing by many. There is enthusiasm for the game's potential growth, as well as recognition of the developer's active engagement in expanding the content and addressing feedback. Co-op mode is appreciated but sometimes criticized for technical issues.

Positive Points

  • The game offers a highly intuitive and enjoyable vehicle building experience reminiscent of LEGO, allowing for creative freedom and problem-solving.
  • Many players praise the game's physics engine for being stable and adding realism to the gameplay, making cargo transportation and vehicle dynamics engaging.
  • The visual style, inspired by Moebius, is appreciated for its unique aesthetic, which enhances the overall immersive experience.
  • The soundtrack, especially the use of funky and synth music, complements the game's vibe and adds to its charm.
  • Players enjoy the variety of missions and challenges that require creative solutions to transport a diverse range of objects across the Martian terrain.
  • Negative Points

  • Some users find the terrain visually challenging to navigate due to the art style, which makes it difficult to discern elevation changes, leading to frustrating travel experiences.
  • The control and camera system for vehicles can feel limiting, with some players wishing for more advanced customization options for vehicle movement and part interaction.
  • A few players expressed frustrations with the lack of intuitive tutorials or guidance during early game scenarios, making the learning curve steep for some.
  • There's criticism over the game's repetitive mission structure, with some players feeling that the tasks become monotonous over time.
  • Mixed Points

  • The game's inclusion of rocket boosters is divisive; some players find it too easy to bypass the intended challenges, while others enjoy the freedom it provides.
  • While many players find the co-op mode enjoyable, others note that it can sometimes lead to connectivity and synchronization issues.
  • Common Themes

  • The game heavily relies on creativity and experimentation, with players often iterating on vehicle designs to solve logistical challenges.
  • There's a strong parallel drawn between Mars First Logistics and other games like Death Stranding, Kerbal Space Program, and LEGO, highlighting the blend of exploration, creativity, and physics-based problem solving.
  • Players frequently comment on the game's addictive nature, with many appreciating its balance of challenge and relaxation.
  • Updated 9/29/2025, 12:01:17 AM UTC