Lost Ark
Action
Adventure
Massively Multiplayer
RPG
Free To Play
Single-player
Multi-player
MMO
PvP
Online PvP
Co-op
Online Co-op
Steam Achievements
In-App Purchases
Adjustable Text Size
Camera Comfort
Color Alternatives
Custom Volume Controls
Keyboard Only Option
Playable without Timed Input
Save Anytime
Partial Controller Support

Embark on an odyssey for the Lost Ark in a vast, vibrant world: explore new lands, seek out lost treasures, and test yourself in thrilling action combat in this action-packed free-to-play RPG.

Developers: Smilegate RPG
Publishers: Amazon Game Studios
Release Date: Feb 11, 2022
Price (USD): Free
Current Players: 5.9k

Links:  Steam Store  SteamDB

Mixed(67%)
combat
graphics
class variety
raids
story
raids
events
pay-to-win
grind
community gatekeeping
progression systems
Overall, player sentiment is mixed with passionate opinions. Many players highlight the game's engaging combat, aesthetic appeal, and raid mechanics as standout features, enjoying the core gameplay immensely. However, these are severely overshadowed by the pay-to-win elements, grind, and community gatekeeping which make progression feel like a second job and an uphill battle for newcomers and returnees alike. Although the game shows potential, its implementation falls short in providing a balanced and welcoming environment.

Positive Points

  • The combat is frequently praised for being engaging, fluid, and satisfying, making battles exciting and rewarding.
  • The game offers a wide array of classes, providing diverse playstyles to suit different players' preferences.
  • Lost Ark's visuals and graphics are consistently highlighted as beautiful and impressive, adding to the overall game experience.
  • The world-building and environment are expansive, offering a rich backdrop for exploration and adventure.
  • Negative Points

  • The monetization model is heavily criticized, with many players referring to it as pay-to-win, making progression feel like a chore or forcing players into spending real money.
  • Many players mention the excessive grind and time-gating, which can feel like a second job, detracting from the game's enjoyment.
  • New players and returnees find it hard to catch up due to complex systems, RNG-heavy progression, and a lack of supportive community, leading to a feeling of alienation.
  • The community is often described as toxic, with a lot of gatekeeping especially in raids, making it hard for new and returning players to integrate.
  • Mixed Points

  • The story is seen as having potential but becomes divisive, with some players finding it engaging while others see it as an unnecessary hurdle bogged down by dialogue.
  • Raids are celebrated for their design and mechanics, but the difficulty in accessing them due to community and skill requirements is a common frustration.
  • Events and power passes are seen as both helpful for boosting progression, but also criticized for making much of the game content obsolete for new players.
  • Common Themes

  • The combat system and raid mechanics receive consistent praise as standout features.
  • The game's monetization practices, specifically its pay-to-win elements, are widely criticized and detract from player enjoyment.
  • A strong feeling of missed potential due to design choices, particularly around progression systems that are heavily RNG and grind-focused.
  • The social and community aspects struggle due to gatekeeping and a lack of support for newcomers.
  • Updated 8/13/2026, 12:01:34 AM UTC