Tales & Tactics

Roguelike Squad-based Autobattler in a Tabletop RPG setting. Draft your army, carefully equip and position your units, make important choices, and meet a colorful cast of characters as you make ready for the Grand Tournament.

Current Players: 36
Developers: Table 9 Studio
Publishers: Yogscast Games
Release Date: Aug 10, 2023
Price (USD): $17.99
Tales & Tactics is well-received for its engaging gameplay, merging roguelike elements with autobattler mechanics into a single-player experience. Fans appreciate the depth of strategy, variety of units, and the relaxed playstyle it offers. While the game is praised for its foundation and developer engagement, there's a clear desire for more content, balance adjustments, and performance optimization. Despite minor issues and calls for expansion, the general outlook is positive, with players keen on seeing how the game evolves.

Positive Points

  • Engaging and enjoyable gameplay with a blend of roguelike and autobattler elements
  • Variety of units, traits, and strategies allowing for unique builds and replayability
  • Accessible to autobattler newcomers while offering depth for genre fans
  • Single-player focus eliminates rush and competition, favoring a more relaxed playstyle
  • Good animations, character designs, and a cozy, charming atmosphere
  • Robust tutorial and in-game information make learning the game straightforward
  • Regular updates and active development with a promising roadmap for new content
  • Well-executed meta-progression system enhancing long-term play
  • No microtransactions, offering a fully enjoyable game on purchase
  • Negative Points

  • Some performance issues and memory leaks reported
  • Balance issues with certain units and traits being overpowered or underpowered
  • Limited content and unlockables in the current stage of early access
  • Runs can feel short and somewhat repetitive with increased play
  • Graphical optimization needed for smoother performance across various devices
  • Some players find the difficulty either too challenging or too easy, lacking a middle ground
  • Mixed Points

  • Art style and UI receive mixed reactions; some players find character portraits and in-game menus cluttered or lacking polish
  • The depth of information and strategies can be overwhelming for some but appreciated by others
  • The random nature of events and unit rolls is both a positive for unpredictability and a negative for perceived fairness
  • Common Themes

  • Fun and addictive gameplay with potential for growth and expansion
  • Engagement with community and promptness in addressing bugs and feedback
  • Desire for more varied content, challenges, and refinements to existing mechanics
  • Appreciation for the single-player focused approach to the autobattler genre
  • Updated 8/19/2024, 12:09:38 PM UTC