Dragonkin: The Banished
Action
Single-player
Multi-player
Co-op
Online Co-op
Shared/Split Screen Co-op
Shared/Split Screen
Steam Achievements
Full controller support
Steam Cloud
Remote Play Together
Family Sharing

The draconic threat is once again upon us. Legendary heroes rise up to face the legions from the depths. Tame your wyrmlings, create unique power builds with the Ancestral Grid, expand your city and destroy the Dragons!

Developers: Eko Software
Publishers: Nacon
Release Date: Mar 16, 2026
Price (USD): $24.99
Current Players: 542

Links:  Steam Store  SteamDB

Mostly Positive(78%)
skill system
graphics
city-building
fast travel
unique mechanics
combat system
difficulty settings
skill grid
loot system
optimizations
voice acting
pacing
crashes
The general sentiment about the game is overall positive about its potential with unique features like the skill system and aesthetic presentation. However, players are also aware of significant issues with loot, optimizations, and execution of certain systems that detract from the experience. The game shows promise with room for growth, leading many to express hope for future improvements through updates.

Positive Points

  • The game introduces a unique and engaging skill system using a hexagonal grid for customization, allowing for varied builds and an interesting approach to skill modification.
  • The prologue allows players to test all character classes at max level, which is helpful for understanding playstyles before committing to a character.
  • Aesthetic aspects like the graphics, skill effects, and dynamic camera movements are well-received, providing a visually appealing experience.
  • The city-building and upgrading aspect is appreciated as it adds another layer of engagement beyond traditional gameplay loops.
  • Strong focus on providing quality of life features such as fast travel and easy respecs, which are welcomed by players for convenience.
  • Negative Points

  • The game's loot system is often criticized for being dull and uninspiring, with significant drops and upgrades feeling sparse and unsatisfying until much later in the game.
  • A significant number of crashes and optimization issues are reported, particularly at launch, affecting the initial gameplay experience for some users.
  • There are complaints about the pacing of the game, with areas regarded as too large or empty and requiring unnecessary amounts of backtracking.
  • The voice acting and character animations are often described as lacking, with dialogue especially being noted as dry and uninspiring.
  • Mixed Points

  • While many enjoy the combat system, some players feel the need for better impact feedback and polish to enhance the overall gameplay experience.
  • The game's difficulty settings receive mixed reviews; some players appreciate the flexibility, while others find certain difficulties to be poorly balanced.
  • Players express both interest and frustration with the unique skill system, finding it innovative but at times overwhelming or cumbersome in execution.
  • Common Themes

  • A consistent appreciation for the distinctiveness and potential of the skill grid system, despite mixed opinions on execution.
  • Varied reactions to the story and world-building, which some find intriguing while others dismiss as clichéd or poorly delivered.
  • A general consensus that the game has potential with the right updates and polish, but currently sits in a very early stage of development.
  • A strong desire among users for more content and refinement in endgame activities and city-building features.
  • Updated 3/17/2026, 12:01:47 AM UTC