Dwarves: Glory, Death and Loot
Adventure
Casual
Indie
RPG
Strategy
Single-player
Steam Achievements
Full controller support
Steam Trading Cards
Steam Cloud
Stats
Steam Leaderboards
Family Sharing

Build and command your own party of Dwarves in this mix of RPGs, roguelike and auto battlers. Prepare formations, assign equipment, and decide the fate of up to 10 Beardlings, as you lead the raid through reckless runs filled with Glory, Death, and Loot!

Developers: Hamma Studios
Publishers: Sidekick Publishing Gamersky Games
Release Date: 22 Jan, 2026
Price (USD): 9,74€
Current Players: 154

Links:  Steam Store  SteamDB

Very Positive(83%)
engaging gameplay
strategic depth
music is fantastic
wide variety
customization freedom
difficulty curve
replayability
meta-progression
addictive yet frustrating
clunky UI
slow progression
grindiness
repetitive gameplay
reward issues
Overall, the sentiment towards the game is fairly positive, with players praising its engaging gameplay loop and the strategic depth of managing a band of dwarves. However, there are significant criticisms about the clunky UI and grinding nature of progression, with many players highlighting that these elements detract from an otherwise enjoyable experience. The game seems to offer a promising base with its appealing strategy elements and dwarven theme, though it requires some polish and pacing adjustments to fully satisfy its audience.

Positive Points

  • The game offers an engaging and addictive gameplay loop that involves building and managing a team of dwarves, equipping them with various weapons and gear, and strategizing to optimize their performance in battles.
  • There is a wide variety of classes, weapons, and build options that offer players freedom and depth in customization and strategy.
  • The game has a good balance of being casual and offering depth, making it accessible for both light and in-depth play.
  • The game's music is often highlighted as fantastic, creating an immersive experience.
  • Negative Points

  • The user interface is frequently criticized for being clunky and non-intuitive, making inventory management and navigation cumbersome.
  • Progression can feel slow and grindy, with some players expressing frustration over the meta-progression system and the time required to unlock new classes and abilities.
  • Runs can become repetitive with limited variety in encounters and a perceived lack of impactful rewards, leading to a sense of monotony.
  • Mixed Points

  • The difficulty curve is mentioned as a mixed aspect, with some players appreciating the challenge, while others find it frustrating due to sudden spikes in difficulty that can end runs prematurely.
  • While some players feel the game's replayability is a strength, others find it becomes less engaging over long sessions without more significant updates or content additions.
  • Common Themes

  • The addictive nature of the game is a common theme, with many players noting how easy it is to lose track of time while playing.
  • There is a strong emphasis on the enjoyable and strategic aspects of equipping and optimizing teams, which holds great appeal for fans of auto-battlers and rogue-likes.
  • The game is often recommended for its fun and strategic elements but comes with a caveat about the grind and need for improvement in the UI and progression system.
  • Updated 1/24/2026, 12:02:04 AM UTC