Monster Hunter Wilds
Action
Adventure
RPG
Single-player
Multi-player
Co-op
Online Co-op
Cross-Platform Multiplayer
Steam Achievements
Full controller support
Steam Trading Cards
Adjustable Text Size
Camera Comfort
Color Alternatives
Custom Volume Controls
Keyboard Only Option
DualShock Controller Support
DualSense Controller Support
Steam Input API Support
Stereo Sound
Subtitle Options
Surround Sound
Steam Cloud
HDR available
Family Sharing

The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality.

Developers: CAPCOM Co., Ltd.
Publishers: CAPCOM Co., Ltd.
Release Date: Feb 27, 2025
Price (USD): $39.99
Current Players: 9.6k

Links:  Steam Store  SteamDB

Mixed(68%)
Monster design
Combat system
Focus mode
Weapon variety
Accessibility
Seikret system
Wound mechanics
Quality of life
Exploration
Optimization
Performance
Simplification
Story
Multiplayer
Overall, the sentiment around Monster Hunter Wilds is largely divided. Many players praise the visual and monster design, alongside a smooth and diverse combat system that includes mechanics like the wound system. However, this is overshadowed by significant performance issues and a feeling of over-simplification, which some argue has stripped away essential elements of the Monster Hunter experience. The seikret system and wound mechanics add dynamics that some appreciate, but others believe they undercut the necessity for deep learning and adaptation. The story is criticized for being bloated with cutscenes, and the game's multiplayer system leaves much to be desired in terms of functionality. The game remains contentious, with mixed opinions on whether its moves towards accessibility boost or dilute its appeal.

Positive Points

  • The game's visual and monster design is highly praised, with detailed creatures and environments that make the gameplay feel alive.
  • The combat system is regarded as smooth and engaging, with weapons feeling rewarding to use and each offering unique play styles.
  • The introduction of mechanics such as the wound system and focus mode adds depth to combat encounters.
  • Many players appreciate the game's accessibility for newcomers, with a design that eases newcomers into the Monster Hunter experience.
  • The ability to carry and switch between two weapons during hunts is seen as a significant improvement, adding strategic depth.
  • Negative Points

  • Optimization issues are a consistent complaint, with players experiencing crashes and poor performance despite patches aimed at improving stability.
  • Many believe the game has been overly simplified and lacks the challenging edge of previous titles, particularly noticeable in its ease and lack of difficulty scaling.
  • The game's story is criticized for being unengaging and filled with unnecessary cutscenes and exposition, detracting from the gameplay experience.
  • The multiplayer system is widely panned for its complexity and restriction, with players finding it difficult to join friends and navigate the co-op mechanics.
  • Mixed Points

  • The seikret system and weapon wound mechanics have divided players, with some enjoying the new systems for their convenience and added gameplay variety, and others seeing them as unnecessary or simplifying the game too much.
  • While some players appreciate the game's quality of life improvements in item gathering and map navigation, others feel it removes the traditional Monster Hunter hunting experience.
  • Common Themes

  • Performance issues are a common theme, negatively impacting the overall experience for a number of players.
  • There is a strong emphasis on the game's visual and artistic design being top-tier, though opinions diverge on whether the gameplay evolution maintains the series' core appealing qualities.
  • The discussion of balance between accessibility for new players and maintaining the challenge beloved by series fans is prevalent, with many noting this balance may lean too heavily towards newcomers.
  • Updated 8/4/2026, 12:01:58 AM UTC