Aethermancer
Adventure
Indie
RPG
Strategy
Early Access
Single-player
Full controller support
Camera Comfort
Custom Volume Controls
Adjustable Difficulty
Steam Cloud
Family Sharing

Monster Taming meets Roguelite. Become the Aethermancer and fight alongside mythical creatures. Explore the ever-changing Fractured Ruins, plan your moves in challenging turn-based battles, and watch your Monsters grow stronger from previous lives and defy death!

Developers: moi rai games
Publishers: offbrand games
Release Date: 23 Sep, 2025
Price (USD): HK$ 105.52
Current Players: 2.2k

Links:  Steam Store  SteamDB

Very Positive(92%)
pixel art
strategic combat
creature designs
monster catching
replayability
roguelite aspects
early access potential
challenges
game difficulty
corruption mechanic
lack of content
clunky movement
difficulty spikes
balance issues
Overall, players express praise for the game’s art and music, with many appreciating the depth and strategy present in the combat system. The monster catching mechanics maintain strong player interest. However, there's significant criticism of the lack of content and the corruption mechanic, which some feel is forced and detracts from enjoyment. Map mechanics also received some feedback about clunkiness. Despite these areas, the game’s potential is evident with players eager for updates.

Positive Points

  • Praise for the game's art and music, with many players loving the pixel art style and creative creature designs.
  • The combat system is often described as deep, strategic, and rewarding, appealing especially to fans of turn-based strategy games.
  • The monster catching and taming mechanics have been handled well, maintaining player interest and engagement through varied strategies and crew building.
  • The game is noted for its replayability due to the diversity in builds and teams, offering a fresh experience with each run.
  • Much appreciation for the game's potential, with many players excited for future updates and content expansions.
  • Negative Points

  • The corruption mechanic is frequently criticized, with many finding it makes the game less enjoyable or feels like a forced difficulty spike.
  • Lack of content for early access, with some players finishing what’s available too quickly and hoping for more to do.
  • Concerns about map movement mechanics, which some players found clunky and unnecessary, affecting the overall game flow.
  • Difficulty balancing issues, either being too easy or unreasonably hard after the early stages.
  • Mixed Points

  • Some players enjoy the roguelite aspects but wish for more traditional progression or balance concerning the game's systems.
  • Initial game difficulty is debated—while some find it challenging and exciting, others think it needs further tuning.
  • Common Themes

  • The game draws repeated comparisons to Monster Sanctuary, often favorably in the aspects of combat and creature design.
  • A consistent theme of potential and excitement for the full game to develop, indicating strong foundational elements in early access.
  • Mixed reviews on the corruption mechanic, which serves as a strong point of contention among players.
  • Updated 9/26/2025, 12:01:04 AM UTC