Diablo® IV
Action
Adventure
Casual
Massively Multiplayer
RPG
Single-player
Multi-player
PvP
Online PvP
Co-op
Online Co-op
Cross-Platform Multiplayer
Steam Achievements
Full controller support
In-App Purchases
Adjustable Text Size
Camera Comfort
Color Alternatives
Adjustable Difficulty
Keyboard Only Option
Mouse Only Option
Narrated Game Menus
Playable without Timed Input
DualShock Controller Support
DualShock Controller Support
DualShock Controller Support
Save Anytime
Stereo Sound
Subtitle Options

Join the fight for Sanctuary in Diablo® IV, the ultimate action RPG adventure. Experience the critically acclaimed campaign and new seasonal content.

Developers: Blizzard Entertainment, Inc.
Publishers: Blizzard Entertainment, Inc.
Release Date: 17 Oct, 2023
Price (USD): ¥ 4,020
Current Players: 5.3k

Links:  Steam Store  SteamDB

Mixed(69%)
engaging storytelling
casual-friendly
graphics
combat
Lord of Hatred
endgame content
open-world format
story progression
monetization
technical issues
difficulty scaling
online requirement
Accessibility and engaging storytelling are celebrated facets of Diablo IV, particularly with its Lord of Hatred expansion. Players commend its graphics and combat, finding it fitting for casual gaming. However, criticisms heavily focus on its monetization, technical issues, and difficulty scaling, with the endgame content's depth producing varied feedback. Notably, the requirement for online play and absence of offline modes affect solo players negatively.

Positive Points

  • Many players appreciate the game's accessibility and casual-friendly nature, with viable builds and engaging storytelling.
  • The Lord of Hatred expansion is widely praised for improving the game significantly, bringing dark storylines and enhancing gameplay.
  • Graphics, cinematics, and environmental design are consistently highlighted as standout features.
  • Players find combat fluid and satisfying, enjoying the variety of classes and build potential.
  • Negative Points

  • There are frequent complaints about the monetization model, with DLC content and microtransactions seen as expensive and essential for full gameplay.
  • Numerous technical issues, such as crashes, memory leaks, and connection problems, are a persistent frustration for players.
  • Difficulty scaling is criticized as being inconsistent, with some players finding the game too easy until reaching certain high-difficulty levels.
  • The always-online requirement and lack of an offline mode are seen as drawbacks, especially for solo players.
  • Mixed Points

  • Endgame content is divisive; some find it repetitive and unrewarding, while others appreciate the grinding loops and gear progression.
  • The open-world format is appreciated for exploration but critiqued for making story progression feel less impactful.
  • Common Themes

  • The game's story and lore capture many players' interests, though opinions about narrative depth and execution vary.
  • Comparison to past Diablo games and other ARPGs like Path of Exile is common, with debates about gameplay depth and complexity.
  • The Lord of Hatred expansion is a focal point for discussions, often seen as a turning point for the game's improvement.
  • Updated 6/27/2026, 12:01:17 AM UTC