Half Sword
Action
Adventure
Indie
Simulation
Early Access
Single-player
Steam Cloud
Family Sharing

Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.

Developers: Half Sword Games
Publishers: Game Seer Publishing
Release Date: Jan 30, 2026
Price (USD): $24.99
Current Players: 524

Links:  Steam Store  SteamDB

Mixed(68%)
unique mechanics
realistic physics
progression system
customization
gore and graphics
combat mechanics
progression system
weapon handling
early access
difficulty curve
poor optimization
frequent crashes
awkward physics
unbalanced difficulty
punishing abyss
Overall, players express a enthusiasm for the game's unique combat mechanics and potential, but are significantly frustrated by performance issues and awkward physics. The progression system and customization options are seen as promising features. However, frequent crashes and optimization problems make the game less enjoyable than the demo, leading to calls for more polish and improvement in future updates.

Positive Points

  • Players praise the game's unique mechanics and realistic physics-based combat, which offer an engaging medieval fighting experience.
  • Many find the progression system and customization of armor and weapons to be satisfying and rewarding.
  • The gore and graphics, when functioning properly, are appreciated for adding to the immersion and brutality of battles.
  • The new features, such as muscle progression and crafting, add depth and an element of strategy that's well-liked by some players.
  • Negative Points

  • The game is heavily criticized for its poor optimization and frequent crashes, which severely impact performance.
  • Many players express frustration with the game's current state, finding it less enjoyable than the demo due to awkward physics and unbalanced difficulty.
  • The abyss and soul mechanics are described as punishing and not fun, with zombies being particularly challenging to fight.
  • Maps like 'Slums' and 'Forest' are noted for causing significant performance issues and need better optimization.
  • Mixed Points

  • The early access version has introduced a more complex progression system that some players enjoy, but others find needlessly complicated and grindy.
  • Weapon handling is a point of contention; some enjoy the unique control it offers, while others find it clunky, especially compared to the demo.
  • The game's difficulty curve is considered both a challenge and a frustration, particularly in early stages before acquiring armor and strength.
  • Common Themes

  • Many players compare the early access release unfavorably to the demo, citing worse performance and controls.
  • Optimization and crashes are a common complaint, indicating a need for significant technical improvements.
  • The unique physics-based combat is both a major draw and a source of frustration when it doesn't work as intended.
  • Updated 3/5/2026, 12:01:39 AM UTC