SMITE 2

Become a god and wage war in SMITE 2, the Unreal Engine 5-powered sequel to the legendary third-person MOBA. Join our 24/7 Closed Alpha, where we are forging a challenging, team-based, mythological Battleground. Become a Founder today to jump into the action and be a part of the development.

Current Players: 1204
Developers: Titan Forge Games
Publishers: Hi-Rez Studios
Release Date: Aug 27, 2024
Price (USD): $29.99
Smite 2's alpha release has garnered a mix of excitement and criticism from the community. While many praise the game's potential and improvements over Smite 1, others express dissatisfaction with current bugs, lack of content, and changes in monetization. The developers' active engagement with community feedback suggests a promising direction for Smite 2, though its success will depend on addressing players' concerns and further refining the game. As it stands, Smite 2 offers a fresh experience for newcomers and veterans alike, with the understanding that it is still in the early stages of development.

Positive Points

  • Significant improvements and new features over Smite 1
  • Enhanced graphics and visuals on Unreal Engine 5
  • Fresh god kits, including new gods, offer exciting gameplay
  • Potential for more creative and diverse builds with the introduction of strength and intelligence stats
  • Developers are actively listening to community feedback and making rapid changes
  • Includes all gods and future gods, providing value for the purchase
  • Negative Points

  • Bugs and performance issues present, as expected in an alpha release
  • Lack of content compared to Smite 1, with fewer gods and game modes available
  • Some players experience frustration with the new item system and shop UI
  • Matchmaking and game balance issues noted by several players
  • Concerns about high skin prices and the effectiveness of legacy gems
  • Missing features and quality of life improvements familiar to Smite 1 players
  • Mixed Points

  • Community has mixed feelings about the removal of traditional class roles and the introduction of combat blink
  • The shift in monetization strategies, including the introduction of diamonds and changes to how skins are priced, has received both criticism and understanding from the community
  • Common Themes

  • Excitement about the game's potential and foundation for future content
  • Disappointment among some long-time Smite 1 players due to differences in gameplay, monetization, and content volume
  • General agreement that the game is a significant step forward in terms of graphics and engine capabilities
  • Updated 9/26/2024, 6:34:13 AM UTC