Smite 2's alpha release has garnered a mix of excitement and criticism from the community. While many praise the game's potential and improvements over Smite 1, others express dissatisfaction with current bugs, lack of content, and changes in monetization. The developers' active engagement with community feedback suggests a promising direction for Smite 2, though its success will depend on addressing players' concerns and further refining the game. As it stands, Smite 2 offers a fresh experience for newcomers and veterans alike, with the understanding that it is still in the early stages of development.
Positive Points
Significant improvements and new features over Smite 1Enhanced graphics and visuals on Unreal Engine 5Fresh god kits, including new gods, offer exciting gameplayPotential for more creative and diverse builds with the introduction of strength and intelligence statsDevelopers are actively listening to community feedback and making rapid changesIncludes all gods and future gods, providing value for the purchaseNegative Points
Bugs and performance issues present, as expected in an alpha releaseLack of content compared to Smite 1, with fewer gods and game modes availableSome players experience frustration with the new item system and shop UIMatchmaking and game balance issues noted by several playersConcerns about high skin prices and the effectiveness of legacy gemsMissing features and quality of life improvements familiar to Smite 1 playersMixed Points
Community has mixed feelings about the removal of traditional class roles and the introduction of combat blinkThe shift in monetization strategies, including the introduction of diamonds and changes to how skins are priced, has received both criticism and understanding from the communityCommon Themes
Excitement about the game's potential and foundation for future contentDisappointment among some long-time Smite 1 players due to differences in gameplay, monetization, and content volumeGeneral agreement that the game is a significant step forward in terms of graphics and engine capabilitiesUpdated 9/26/2024, 6:34:13 AM UTC