A Difficult Game About Climbing

This is a difficult game about climbing.

Current Players: 17
Developers: Pontypants
Publishers: Pontypants
Release Date: Mar 6, 2024
Price (USD): $9.99
A Difficult Game About Climbing elicits strong reactions from its players, largely due to its challenging but rewarding mechanics. While some celebrate the game's unique approach to climbing simulation and find satisfaction in mastering its demanding controls, others struggle with the physical discomfort it can cause and the steep learning curve. Frequent comparisons to 'Getting Over It' establish a high expectation, which the game meets in varying degrees for different players. Despite its polarizing difficulty, many express a sense of achievement upon finishing, and the game's clever use of physics and checkpoints is commonly appreciated.

Positive Points

  • Unique and engaging climbing mechanics
  • Satisfying gameplay once mechanics are mastered
  • Forgiving checkpoint system reducing frustration from falls
  • Visually appealing and varied environments
  • Momentum-based movement praised for adding depth
  • New techniques and shortcuts discovered through gameplay
  • Replay value through speedrunning mentioned
  • Negative Points

  • Controls can cause physical discomfort or strain
  • Some found the game too challenging or frustrating
  • Comparisons to 'Getting Over It' led to mixed feelings
  • Some jumps and obstacles deemed too precise or unfair
  • A few instances of possibly buggy or unpredictable physics
  • Mixed Points

  • Difficulty level appeals to some but overwhelms others
  • Lack of narration or story divided players
  • Control scheme's learning curve considered both a pro and con
  • Common Themes

  • Difficult but rewarding mastery of controls
  • Physically demanding on player's hand or wrist
  • Checkpoints mitigate some of the game's challenge
  • Comparisons with 'Getting Over It by Bennett Foddy'
  • Updated 7/29/2024, 7:02:04 PM UTC