Shadowverse: Worlds Beyond
Casual
RPG
Strategy
Free To Play
Single-player
Multi-player
PvP
Online PvP
Cross-Platform Multiplayer
Steam Achievements
In-App Purchases
Adjustable Text Size
Camera Comfort
Custom Volume Controls
Playable without Timed Input
Stereo Sound
Partial Controller Support

Shadowverse: Worlds Beyond is a brand-new strategy card game from the popular Shadowverse CCG. With the newly added super-evolution mechanic and Shadowverse Park, among other brand-new content, there is lots to enjoy for both seasoned and brand-new players.

Developers: Cygames, Inc.
Publishers: Cygames, Inc.
Release Date: Jun 14, 2025
Price (USD): Free
Current Players: 19k

Links:  Steam Store  SteamDB

Mostly Negative(36%)
impressive graphics
enjoyable gameplay
social feature
anime-style art
strategic depth
super-evolve mechanic
grind and economy issues
predatory monetization
restrictive liquefy
overpowered classes
poorly managed events
The game is generally appreciated for its visual appeal and strategic depth, with many players enjoying the evolve mechanics and anime-style art. However, the sentiment turns critical when discussing the monetization practices and game economy. Many players feel that the high cost of packs and restrictions on crafting cards make it difficult to participate fully without spending money. Balance issues also leave some players frustrated, particularly with certain overpowered classes. While strategic elements are praised, the overall sentiment indicates that issues with rewards and balance overshadow the game's positive aspects.

Positive Points

  • The game features impressive graphics and animations, adding to the overall visual appeal.
  • It provides an enjoyable gameplay experience with strategic elements like the evolve and super-evolve mechanics.
  • Shadowverse Park introduces an interesting social feature, allowing players to interact in a virtual lobby.
  • The game is generally praised for its anime-style art and voice acting, appealing to a certain audience.
  • Negative Points

  • Monetization is viewed as predatory, with high costs associated with acquiring cards and cosmetics.
  • Players have criticized the game's economy, especially the high cost of packs and the restrictive liquefy system.
  • The game balance is often criticized, with certain classes like Runecraft and Swordcraft being perceived as overpowered.
  • Events are sometimes considered unrewarding or poorly managed, leaving players feeling their efforts are not worthwhile.
  • Mixed Points

  • While the game is considered fun and visually appealing, the grind and economy issues detract from the player experience.
  • The game offers good strategic depth, but the current meta and card balance issues frustrate players.
  • The introduction of the super-evolve mechanic adds depth and complexity, but also contributes to the game's balance issues.
  • Common Themes

  • Many players express dissatisfaction with the monetization model, leading to accusations of the game being pay-to-win.
  • Community events and the game's economy are frequently mentioned as areas needing improvement.
  • There is a general sentiment that despite its strategic depth and visual appeal, the game fails to reward player effort adequately.
  • Updated 10/30/2025, 12:02:55 AM UTC