Shadowverse: Worlds Beyond
Casual
RPG
Strategy
Free To Play
Single-player
Multi-player
PvP
Online PvP
Cross-Platform Multiplayer
Steam Achievements
In-App Purchases
Adjustable Text Size
Camera Comfort
Custom Volume Controls
Playable without Timed Input
Stereo Sound
Partial Controller Support

Shadowverse: Worlds Beyond is a brand-new strategy card game from the popular Shadowverse CCG. With the newly added super-evolution mechanic and Shadowverse Park, among other brand-new content, there is lots to enjoy for both seasoned and brand-new players.

Developers: Cygames, Inc.
Publishers: Cygames, Inc.
Release Date: Jun 14, 2025
Price (USD): Free
Current Players: 34k

Links:  Steam Store  SteamDB

Mostly Negative(31%)
appealing graphics
engaging gameplay
Super Evolution
Shadowverse Park
fast-paced
Shadowverse Park
daily rewards
strategic depth
economy issues
predatory monetization
deck building difficulty
card liquefaction
imbalance
Generally, players find the core gameplay engaging and visually appealing, but the economy and monetization aspects are heavily criticized. The inability to liquefy cards and the cost of building a competitive deck have made many feel the game is pay-to-win. The new features, such as Shadowverse Park, add an interesting dimension but have divided opinions. Monetization practices and the potential resource drain from updates concern players about the game’s longevity and accessibility.

Positive Points

  • The game has appealing graphics and presentation, with updated mechanics like Super Evolution that add depth to gameplay.
  • There are some unique features like Shadowverse Park, which provide a social element and various daily rewards.
  • Many players enjoy the core gameplay and compare it favorably to other card games, praising the fast-paced and strategic nature of matches.
  • Negative Points

  • The game's economy is heavily criticized, with players unable to liquefy cards freely, making it difficult to build decks without spending money.
  • Monetization is seen as predatory, with overpriced packs, battle passes, and cosmetics compared to the previous game.
  • Players are frustrated with the perceived imbalance in card power, where specific legendaries are necessary for competitive decks.
  • Mixed Points

  • Daily and event rewards are seen as both generous in initial stages but taper down significantly, affecting long-term progression.
  • The appeal of Shadowverse Park is debated; some find it a charming social feature, while others see it as unnecessary and occasionally buggy.
  • The strategic depth and back-and-forth gameplay are both praised and criticized for being centered on board wipes and high-stakes draws.
  • Common Themes

  • There's a consensus that the transaction aspects of the game are less favorable than its predecessor, affecting both new and loyal players.
  • Challenges in crafting and deck building are frequently noted, with calls for revisions to the card liquefaction system.
  • Players express concern over the accessibility for free-to-play users, especially with upcoming expansions that could exacerbate these issues.
  • Updated 6/26/2025, 12:01:36 AM UTC