Deep Rock Galactic: Rogue Core
Action
Early Access
Single-player
Multi-player
Co-op
Online Co-op
Steam Achievements
Full controller support
Captions available
Camera Comfort
Color Alternatives
Custom Volume Controls
Playable without Timed Input
Stereo Sound
Subtitle Options
Steam Cloud
Family Sharing

DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op FPS action roguelite featuring sci-fi dwarves, alien horrors and procedurally-generated caves. Join the elite dwarven Reclaimers and fight through perilous mining facilities infested with deadly Corespawn. For Rock and Stone!

Developers: Ghost Ship Games
Publishers: Ghost Ship Publishing Coffee Stain Publishing
Release Date: May 20, 2026
Price (USD): $29.99
Current Players: 23k

Links:  Steam Store  SteamDB

Mixed(68%)
solid gunplay
well-optimized
engaging loop
character abilities
potential growth
early access state
team tension
gameplay expectation
restrictive timer
tight ammo
underwhelming upgrades
shared upgrade frustration
The sentiment is largely because of the game’s early access state with potential for growth and current lack of polish. Players appreciate the game’s solid gunplay and optimization, which feels reminiscent of DRG, but are frustrated by the restrictive timer and underwhelming upgrade system. The cooperative elements are polarizing, with the shared upgrade pool causing tension, detracting from the overall experience that aims to be fast-paced and engaging.

Positive Points

  • The game is well-optimized and runs smoothly, which is impressive for an early access release.
  • Gunplay feels solid and satisfying, reminiscent of Deep Rock Galactic.
  • The game offers a fresh roguelite spin on the classic DRG formula, with varied character classes and abilities.
  • The gameplay loop is engaging, and the foundation for a potentially great game is established.
  • Negative Points

  • The timer mechanic feels restrictive and doesn't fit well with the exploration aspect that players loved in DRG.
  • Upgrades are seen as underwhelming and lacking in creativity, with many being simple stat boosts.
  • Ammo economy is criticized for being too tight, leading to frustration during play.
  • The shared upgrade selection in multiplayer creates tension and detracts from the cooperative spirit that defined DRG.
  • Mixed Points

  • The classes provide a new gameplay dynamic but some feel they aren't as impactful or unique as anticipated.
  • The game's difficulty is polarizing, with some enjoying the challenge and others finding it too punishing, especially in solo play.
  • The general sentiment about the game's early access state is divided; while some appreciate being part of the development process, others are frustrated by the current lack of content and balance.
  • Common Themes

  • Players expected a different experience from DRG, resulting in mixed expectations particularly around gameplay mechanics.
  • The game's cooperative elements are both a source of enjoyment and frustration, depending largely on team dynamics and the shared upgrade system.
  • The current state of early access means potential for growth is recognized, but immediate satisfaction is curtailed by several key mechanics not meeting expectations.
  • Updated 5/21/2026, 12:02:14 AM UTC