Metaphor: ReFantazio
Action
Adventure
RPG
Single-player
Steam Achievements
Full controller support
Steam Trading Cards
Steam Cloud
Family Sharing

After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.

Developers: ATLUS
Publishers: SEGA
Release Date: Oct 10, 2024
Price (USD): $69.99
Current Players: 1.5k

Links:  Steam Store  SteamDB

Very Positive(94%)
engaging combat
well-developed characters
immersive world-building
memorable soundtrack
blend of mechanics
time management system
challenge level
themes
predictable story
grind-like elements
technical issues
drawn-out conversations
The reviews for Metaphor: ReFantazio paint a picture of a game with engaging combat and immersive world-building, backed by a cast of well-developed characters and memorable music and visuals. However, players also voiced frustrations with the game's predictable story and grind-like elements. The game's blend of inherited mechanics from other Atlus titles also stirred divided opinions, as did the time management system. While many players found its themes impactful, others perceived them as somewhat heavy-handed. Overall, the game provides a significant emotional and strategic investment, though it may not appeal equally to all audiences.

Positive Points

  • Many players lauded the game's intricate combat system, praising its engaging and strategic nature, especially the flexibility and customization allowed through the Archetype system.
  • The fantasy setting and world-building were frequently highlighted as immersive and well-crafted, drawing players into a richly detailed universe.
  • The game's characters received consistent praise for their development and complexity, with players forming strong attachments to both main and supporting cast members.
  • Music and art direction were often noted as standout elements, enhancing the overall atmosphere and experience with a memorable soundtrack and striking visual design.
  • Negative Points

  • Some players criticized the story for lacking depth, calling it predictable and filled with clichéd elements.
  • The game was often described as a grind, particularly in the mid to late stages, with players feeling the need to excessively farm resources.
  • Technical issues were mentioned, specifically problems with the anti-aliasing and overall graphical polish, which some found reminiscent of older gaming eras.
  • The dialogue and pacing were points of contention, with several reviews mentioning drawn-out conversations and a slow narrative that detracted from the overall experience.
  • Mixed Points

  • While some players enjoyed the game’s blend of mechanics from other Atlus titles like Persona and Shin Megami Tensei, others felt it borrowed too much without innovating sufficiently.
  • The time management system received mixed feedback; some appreciated the added layer of strategy, while others found it restrictive and stressful.
  • The game’s length was a double-edged sword for many; players appreciated the depth and content but felt it overstayed its welcome in certain areas, leading to fatigue.
  • Common Themes

  • The comparison to Persona and Shin Megami Tensei was a prevalent theme, with many players noting similarities in gameplay, storytelling, and style.
  • The challenge level of the game was often remarked upon, with some finding the difficulty spikes frustrating while others relished the strategic depth it offered.
  • There was a recurring acknowledgment of the game tackling difficult themes like racism and politics, which resonated with some players while feeling heavy-handed to others.
  • A strong sense of attachment to the game world and characters was frequently mentioned, with players expressing a desire for more content or sequels.
  • Updated 11/22/2025, 12:02:30 AM UTC