The First Berserker: Khazan
Action
Adventure
RPG
Single-player
Steam Achievements
Full controller support
Steam Cloud
Family Sharing

The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.

Developers: Neople
Publishers: NEXON
Release Date: Mar 27, 2025
Price (USD): $59.99
Current Players: 3.5k

Links:  Steam Store  SteamDB

Very Positive(93%)
combat system
art style
boss fights
replayability
sound design
difficulty
loot system
level design
boss health
linearity
technical issues
narrative
difficulty spikes
The general sentiment towards The First Berserker: Khazan is a mix of praise for its combat system and engaging boss fights alongside criticisms of its level design and difficulty spikes in bosses. While the art style and combat skills are particularly praised, some players find the difficulty level a point of contention, with opinions divided on whether it enhances or detracts from the experience. Overall, the game is appreciated for its unique take on the soulslike genre, but it is not without its flaws, particularly in narrative depth and technical performance.

Positive Points

  • The combat system is highly praised for its speed, fluidity, and rewarding nature, drawing comparisons to games like Sekiro and Nioh 2.
  • The game's art style, combining anime-inspired visuals with a distinct and visually striking aesthetic, is well-received by players.
  • Boss fights are frequently highlighted as a standout feature, offering challenging and memorable encounters that require strategic thinking and skill.
  • Players appreciate the game's replayability and the ability to experiment with different builds and weapons.
  • Negative Points

  • Many players criticize the bosses for being overly tanky with excessive health, leading to long and sometimes tedious battles.
  • The game's story, while appreciated by some, is seen as clichéd and lacking depth by others, weakening its narrative appeal.
  • Exploration and level design are often described as linear and repetitive, lacking the depth and creativity found in other soulslike games.
  • There are complaints about technical issues such as stuttering and input delays, which detract from the overall experience.
  • Mixed Points

  • The difficulty level is seen as both a positive challenge and a source of frustration, with some players enjoying the hard difficulty while others find certain bosses unfair or overly punishing.
  • Loot and gear systems receive mixed feedback, praised for its depth but criticized for complexity and being cumbersome to manage.
  • Common Themes

  • The combat and boss fights are frequently highlighted as the game's strongest elements, providing intense and satisfying challenges.
  • There is a consistent theme of the game's aesthetic appeal, with both the distinct art style and the sound design contributing to an engaging atmosphere.
  • Difficulty is a common topic, with players discussing the challenge level and skill development required to succeed.
  • Updated 6/27/2025, 12:02:15 AM UTC