Hero Siege
Action
Adventure
Indie
Massively Multiplayer
RPG
Single-player
Multi-player
Co-op
Online Co-op
Shared/Split Screen Co-op
Shared/Split Screen
Cross-Platform Multiplayer
Steam Achievements
Full controller support
Steam Trading Cards
In-App Purchases
Steam Cloud
Remote Play on TV
Remote Play Together

Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.

Developers: Panic Art Studios Ltd
Publishers: Panic Art Studios Ltd
Release Date: 29 Jan, 2014
Price (USD): 7,79€
Current Players: 5.8k

Links:  Steam Store  SteamDB

Mixed(60%)
nostalgic elements
class diversity
pixel-art style
fun updates
developer efforts
game identity change
updates
balance issues
server instability
microtransactions
pay-to-win
bugs
The game's community is divided between players who enjoy its nostalgic elements and class diversity and those frustrated by server stability issues and extensive monetization. Many reviewers are ambivalent about the developers' updates and communication, voicing concern over repeated launch problems and the game's shift from its original vision.

Positive Points

  • Many players appreciate the game's fun and nostalgic elements, comparing it to classic ARPGs like Diablo and Path of Exile, while enjoying its pixel-art style.
  • The game offers a variety of classes and build diversity which is appealing to both new and returning players, providing different playstyles.
  • Some players highlighted that despite its indie status, the game continues to improve with each season, bringing new content and updates.
  • The loot system is often regarded as satisfying, allowing players to farm and grind for better gear.
  • Negative Points

  • The most frequent complaint is about the server instability, particularly during new season launches, with many stating that the game often becomes unplayable.
  • There is significant criticism of the game's monetization model, which includes numerous microtransactions for classes, stash tabs, and other in-game features, making it feel like a pay-to-win environment.
  • Players have expressed frustration over bugs and game-breaking issues that persist without timely fixes, including connectivity problems and crashes.
  • Many reviewers are unhappy with the transition from the original game to the current version, feeling it has lost its identity.
  • Mixed Points

  • While some players appreciate the developer's efforts and updates, others feel the changes often do not address the core issues, such as server performance and balance.
  • Common Themes

  • The repeated server issues during season launches are a major, persistent complaint.
  • Monetization strategies, particularly paywalls for classes and essential game content, are controversial among the player base.
  • There is a distinct divide between players who preferred the original roguelike version and those who enjoy the current ARPG model.
  • Updated 4/4/2026, 12:01:44 AM UTC