ALL WILL FALL
Indie
Simulation
Strategy
Single-player
Steam Achievements
Adjustable Text Size
Custom Volume Controls
Playable without Timed Input
Save Anytime
Stereo Sound
Steam Cloud
Family Sharing

Build massive ocean cities and lead your people to prosperity in this post-apocalyptic survival colony sim. Featuring a physics-based 3D construction system, complex resource management, exploration, difficult political decisions, supply chains, and a robust sandbox mode.

Developers: All Parts Connected
Publishers: tinyBuild
Release Date: Apr 3, 2026
Price (USD): $25.49
Current Players: 1.4k

Links:  Steam Store  SteamDB

Mostly Positive(79%)
unique concept
engaging gameplay
immersive atmosphere
rewarding experience
physics mechanics
narrative pacing
tide mechanic
frequent bugs
performance issues
AI behavior
lacks polish
The overall sentiment of the reviews is divided. Players who enjoy strategic city-building and survival mechanics have found All Will Fall to be engaging and rewarding, praising its unique mechanics and atmospheric setting. However, technical issues such as bugs, AI problems, and poor performance are recurring criticisms, which hinder the experience for many. The game is recognized having potential, but it feels like it might have been released before it was fully ready for some players.

Positive Points

  • The game is praised for its unique concept of combining a survival colony simulator with physics-based building mechanics, where the ocean setting adds a distinctive challenge.
  • Players appreciate the engaging gameplay mechanics, including vertical building, resource management, and political decision-making.
  • The art style and atmosphere are highlighted as being immersive and well-suited to the post-apocalyptic theme.
  • Many players find the game to be addictive and rewarding, especially those who enjoy careful planning and strategic decision-making.
  • Negative Points

  • Many reviews point out frequent bugs, glitches, and performance issues, including frame drops, crashes, and camera control problems.
  • There is criticism regarding the AI behavior, with NPCs sometimes not performing tasks efficiently or as expected, leading to frustration.
  • Several players feel that the game lacks polish and needs more balancing, particularly in terms of resource management and event timing.
  • The game's complexity, while a positive for some, is seen as overwhelming or poorly explained, with certain mechanics being difficult to understand or manage.
  • Mixed Points

  • The game's physics-based mechanics are both praised for adding depth and criticized for sometimes being unclear or inconsistent.
  • The narrative and progression pacing received mixed feedback, with some players enjoying the ongoing challenges while others found it slow or repetitive.
  • The tide mechanic is seen as both a positive challenge and a frustration for how frequently it requires players to adapt their strategies.
  • Common Themes

  • All Will Fall shares similarities with other games like Frostpunk and Timberborn, often evoking comparisons to these titles in terms of gameplay and aesthetic.
  • The physics and structural integrity are a focal point, demanding careful construction strategy to prevent disasters.
  • There's a division in player experiences: some focus on the game's potential and unique features while others are frustrated by its technical and balance issues.
  • Updated 4/7/2026, 12:01:13 AM UTC