Kingdom Rush 5: Alliance TD

While a formidable evil emerges, an unexpected alliance is taking shape! It will take the finest warriors of Linirea and the relentless Dark Army to stop it. Beware! Though they may journey side by side the ever-changing winds of fate could swiftly alter their course.

Current Players: 678
Developers: Ironhide Game Studio
Publishers: Ironhide Game Studio
Release Date: Jul 25, 2024
Price (USD): $19.99
While Kingdom Rush 5: Alliance TD brings back the beloved gameplay, art style, and charm of the Kingdom Rush series, it is met with mixed reactions primarily due to its short campaign, perceived lack of innovative mechanics, and continuation of the tower system introduced in Vengeance. Fans appreciate the new hero options and the challenge level, but the absence of additional content and quality-of-life features such as an encyclopedia leaves some players wanting more. While the game successfully captures the spirit of Kingdom Rush, it falls short in terms of breadth and depth compared to its predecessors.

Positive Points

  • Polished and engaging gameplay that builds upon the established Kingdom Rush formula
  • Beautiful, charming visuals and animation that maintain the series' high standard
  • Well-balanced towers and heroes, providing a variety of strategic options
  • Two-hero system adds a new layer of strategy and enjoyment
  • Challenging difficulty, especially in the latter stages and on higher difficulty settings
  • Levels are beautifully designed, with many featuring unique mechanics or challenges
  • Rich in details and easter eggs, enhancing replay value and exploration
  • Well-executed final boss battles that provide unique and thrilling experiences
  • No microtransactions for heroes or power-ups on the PC version
  • Negative Points

  • Short game length, with only 16 main campaign levels at launch and a perceived lack of content compared to previous entries
  • Absence of in-game encyclopaedia for enemies and towers, limiting accessibility of information
  • Tower system with linear upgrades feels like a step back from the branching upgrades of the previous titles
  • Inadequate representation of the 'alliance' theme in gameplay, leaving some players wanting more in terms of narrative integration
  • Some heroes and towers feel less impactful or redundant due to balance issues
  • Lack of innovative features compared to earlier titles, with some viewing it as too similar to Vengeance
  • Resolution and performance issues reported, particularly on the Steam Deck
  • No endless mode, reducing potential for long-term replayability
  • Some see the 'combine elite towers' feature as misleading, expecting a more substantial mechanic
  • Mixed Points

  • Two-hero system is appreciated for adding depth but also criticized for increasing micro-management
  • The choice-based tower system from Vengeance is seen as a positive by some for customization but as a negative by others for reducing strategic variety
  • Art style and music are generally praised, though some prefer the presentation and style of earlier entries
  • Difficulty level is well-received for being challenging but criticized for potential balance issues across different stages
  • Common Themes

  • Praise for the art, story, and overall charm familiar to the Kingdom Rush series
  • Criticism for the game's short length and perceived lack of content at launch
  • Mixed reactions to the two-hero mechanic and the continuation of Vengeance's tower system
  • Concerns about the absence of an encyclopedia and other quality-of-life features
  • Updated 9/20/2024, 4:35:20 PM UTC