Slay the Spire 2
Indie
Strategy
Early Access
Single-player
Multi-player
Co-op
Online Co-op
Full controller support
Custom Volume Controls
Mouse Only Option
#category_playable_at_your_own_pace
Playable without Timed Input
DualSense Controller Support
Save Anytime
Steam Input API Support
Steam Cloud
Stats
Steam Leaderboards
Family Sharing

The iconic roguelike deckbuilder returns. Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2!

Developers: Mega Crit
Publishers: Mega Crit
Release Date: Mar 5, 2026
Price (USD): $24.99
Current Players: 70k

Links:  Steam Store  SteamDB

Very Positive(92%)
better graphics
more polish
multiplayer fun
high replayability
new characters
difficulty
game balance
updates
similar to original
strategy
unfair bosses
too difficult
balancing issues
punishing RNG
Overall, the game is generally well-received as a solid improvement over its predecessor, with enhanced graphics, fun multiplayer, and more content. Nonetheless, debates about difficulty and balancing changes reflect a dynamic fanbase with diverse opinions on game design. The addition of new characters and mechanics is positively noted, although some players mention the game feels similar to the original. A critical point of contention is the perceived unfair difficulty of certain bosses and updates that some view as detrimental to game balance.

Positive Points

  • The game is a great improvement over the original Slay the Spire, offering better graphics, animations, and a more polished experience.
  • Multiplayer mode is well-received and adds a new layer of fun and complexity, allowing players to enjoy the game with friends.
  • Players appreciate the game's depth and replayability, with many different viable builds and strategies to explore.
  • The addition of new characters and mechanics keeps the game feeling fresh and exciting for long-time fans of the series.
  • Negative Points

  • There are significant concerns about balancing, with some players feeling the game is too difficult or punishing due to harsh RNG (random number generation).
  • Certain bosses, like Aeonglass, are noted to be disproportionately challenging and can feel unfairly designed against specific builds.
  • Some players feel that the game hasn't innovated enough, seeing it as more of an expansion than a true sequel.
  • Complaints about frequent and sometimes unwelcome balance changes that some players feel detract from the fun.
  • Mixed Points

  • The game's difficulty is both praised for its challenge and criticized for being too punishing, indicating a divide in player preference.
  • Updates and balancing changes are appreciated by some players for keeping the game fresh, while others feel these changes disrupt their enjoyment.
  • The comparison to the first game varies, with some players loving the similarities and improvements, while others seek more novelty.
  • Common Themes

  • The game's roguelike and deck-building mechanics are central to its appeal, offering a variety of strategic options that provide high replay value.
  • Multiplayer mode has been a significant draw, adding to the game's longevity and social appeal.
  • There is a tension between wanting the game to be accessible to a broad audience and maintaining a challenging experience for hardcore fans.
  • Updated 8/19/2026, 12:01:32 AM UTC