Very Positive(92%)
Deck synergies
Replayable runs
Co-op multiplayer
New characters
Art and animations
Difficulty
Multiplayer balance
Sequel novelty
Early Access
Boss balance
RNG frustration
Punishing difficulty
Save issues
Overall sentiment is strongly positive: players frequently praise deep deckbuilding and replayable runs, and many consider co-op with friends a major improvement over the original. The main reservations concern punishing balance and counter-heavy bosses, especially Aeonglass, alongside RNG-driven outcomes and the unfinished Early Access state. Fans of the first game are especially likely to enjoy it, though opinions differ on whether the sequel adds enough that is new.
Positive Points
Many players describe the deckbuilding as deep and satisfying, with meaningful card, route, and relic choices and rewarding synergies when a build comes together.Runs are widely praised for variety and replay value: different characters, card combinations, events, enemies, maps, and difficulty levels encourage repeated attempts.Co-op multiplayer is a standout addition for many reviewers, making the game especially enjoyable with friends and supporting groups of up to four players.Fans of the original often consider this a worthy or improved sequel, citing new characters and mechanics, reworked content, additional polish, and familiar gameplay that remains easy to learn.Players also praise the art, animations, character designs, and overall value, and many feel the Early Access version already offers substantial playtime.Negative Points
A recurring complaint is that difficulty and balance can feel unfair, especially at higher Ascension levels, where enemy damage, punishing encounters, and difficult boss mechanics can overwhelm a run.Aeonglass, also called the Hourglass, is singled out repeatedly as an unfun or overpowered Act 3 boss that punishes frequent card play and can shut down otherwise viable decks. Other elites and bosses are also described as hard counters to particular builds.Some players feel that RNG, card draws, and limited access to useful synergies can determine outcomes too heavily, making losses feel unavoidable rather than like opportunities to learn.A portion of reviewers find the sequel too similar to the first game, with returning characters or content that make it feel more like an expansion than a substantially new sequel; some also want more characters, cards, and endgame content.Reviewers report occasional technical and usability problems, including lost or reset saves, mod-related progress resets, multiplayer connection or scaling issues, crashes, and limited graphics options on some devices.Mixed Points
The demanding difficulty is a major part of the appeal for players who enjoy mastering a strategy game, but others find the same challenge overly punishing or frustrating, particularly at higher Ascensions.Randomness helps make runs unpredictable and encourages adapting to the cards available, yet some players feel unlucky draws or countering encounters can make runs unwinnable.Multiplayer is frequently called the sequel’s best addition and a great way to share builds with friends, though some reviewers report uneven difficulty, awkward scaling, connection problems, or less satisfying co-op interactions.The sequel’s familiarity is welcome to players who want more Slay the Spire with new characters and mechanics, while others feel it does not depart enough from the original.Many reviewers consider the Early Access game surprisingly complete and enjoyable now, but still expect further balancing, content, and polish; some recommend waiting for updates or full release.Common Themes
The central appeal is repeatedly described as building a deck through successive encounters, adapting to limited resources, and discovering powerful card and relic combinations.The ‘one more run’ loop is a dominant theme: many players report losing track of time or returning after defeats to try a different character, route, or strategy.Reviews frequently compare the game with the original Slay the Spire, with most returning fans praising the continuation and some feeling it is too similar or less refined.Co-op appears throughout the reviews as both a major improvement over the first game and a particularly memorable way to play with friends.Early Access status shapes expectations: players discuss ongoing balance changes, missing or planned content, and whether to buy now or wait.Updated 10/19/2026, 12:02:56 AM UTC