Sid Meier’s Civilization® VI
Strategy
Single-player
Multi-player
PvP
Online PvP
LAN PvP
Shared/Split Screen PvP
Shared/Split Screen
Cross-Platform Multiplayer
Steam Achievements
Steam Trading Cards
Steam Workshop
In-App Purchases
Steam Turn Notifications
Remote Play on Tablet
Remote Play Together
Family Sharing

Expand your empire, advance your culture and go head-to-head against history’s greatest leaders. Will your civilization stand the test of time?

Developers: Firaxis Games Aspyr (Mac) Aspyr (Linux)
Publishers: 2K Aspyr (Mac) Aspyr (Linux)
Release Date: 20 Oct, 2016
Price (USD): 5,99€
Current Players: 23k

Links:  Steam Store  SteamDB

Very Positive(85%)
addictive
variety of leaders
strategic depth
excellent graphics
strong mod support
learning curve
district system
multiplayer experience
AI behavior
technical issues
DLC pricing
complex UI
mobile graphics
The general sentiment around the game is largely positive with enthusiastic feedback on its addictiveness and strategic depth. Many reviews highlight replayability and enjoyment derived from variety in civilizations and supportive mod community. However, there are critical notes regarding the AI shortcomings, technical issues, and high DLC costs. There's also a mixed reception of new game features like the district system and a steep learning curve for new players. While there's enthusiasm about the game's replayability and strategic depth, these are counterbalanced by some players' dissatisfaction with technical performance and economic decisions.

Positive Points

  • The game offers a highly addictive and replayable experience, with many players expressing their enjoyment of the 'just one more turn' phenomenon.
  • There is a great variety of civilizations and leaders available, which offers diverse strategies and playstyles.
  • Many reviews commend the game for its depth and complexity, providing a rewarding experience for strategy enthusiasts.
  • The game is frequently praised for its graphics and visual appeal, as well as its soundtrack composed by Sean Bean, which enhances the game's atmosphere.
  • Mod support is robust, with many players finding enjoyment in the expanded possibilities offered by community-created content.
  • Negative Points

  • Some players experience technical issues, notably crashes and performance problems, particularly in late-game sessions.
  • There is criticism of the AI, described as either too aggressive or too inconsistent, impacting the strategic aspect of the game.
  • The game's economic model regarding DLCs is a point of contention, with some players feeling the content is overly expensive.
  • Certain game mechanics, such as diplomacy and the district system, are perceived as overly complicated or frustrating by some users.
  • The UI and graphical style are likened to mobile games or regarded as visually jarring by some players.
  • Mixed Points

  • The game's learning curve is noted, with some players finding it steep yet rewarding upon mastery, while newcomers may find it intimidating.
  • While the district system adds depth to city planning, some players find it limits city expansion and complicates strategic decisions.
  • The DLCs add valuable content and enhance gameplay, but their cost and necessity for a complete experience are debated.
  • The game is compared to previous iterations like Civ V, with opinions divided on whether Civ VI is an improvement or a step back in terms of mechanics and gameplay depth.
  • Common Themes

  • Addictiveness and 'one more turn' syndrome are commonly mentioned, highlighting the game's ability to engross players.
  • The strategic depth and variety in gameplay methods are frequently discussed, emphasizing the game's appeal to both newcomers and veterans.
  • Multiplayer experiences vary significantly, with some enjoying the competitive aspect while others note connectivity issues.
  • Comparisons to Civ 5 and Civ 7 are frequent, with many players preferring Civ VI for its balance between old and new features.
  • Updated 2/8/2026, 12:01:20 AM UTC