Dying Light: The Beast
Action
Adventure
RPG
Single-player
Multi-player
Co-op
Online Co-op
Steam Achievements
Full controller support
Steam Cloud
Remote Play on TV
Family Sharing

You are Kyle Crane, and after years of brutal experiments, you want revenge. Experience a unique blend of open world and survival horror as you hunt down the man who transformed you into half man, half beast.

Developers: Techland
Publishers: Techland
Release Date: Sep 18, 2025
Price (USD): $59.99
Current Players: 3.4k

Links:  Steam Store  SteamDB

Very Positive(89%)
Kyle Crane's return
graphics and gore
smooth performance
terrifying atmosphere
satisfying combat
combat mechanics
mission structure
map design
night-time tension
value for money
predictable story
limited parkour
repetitive missions
technical issues
underdeveloped Beast Mode
Overall, Dying Light: The Beast is seen as a return to the roots of the series, capturing much of what fans loved about the first game with its improved parkour and combat mechanics. However, the clichéd story and technical issues dampen the experience for some. The game is praised for its visuals and atmosphere, yet criticized for its repetitive mission structure and underdeveloped Beast Mode. Its nostalgia factor plays a key role in its appeal, though the perceived lack of content leaves some feeling it's better suited as a DLC rather than a standalone entry at full price.

Positive Points

  • Crane's return and the continuation of his storyline are well received, bringing back the charm of the first game's protagonist.
  • The graphics and gore are highly praised, with detailed environments and satisfying combat visuals.
  • Parkour and combat mechanics are largely improved and refined from previous entries, merging aspects of DL1 and DL2 effectively.
  • The atmosphere, particularly at night, returns to being terrifying and engaging, reminiscent of the original game.
  • The game performance is generally smooth, even on mid-tier hardware, with good optimization noted.
  • Negative Points

  • The story is critiqued for being predictable and filled with clichéd elements, including repetitive betrayals and uninspired character motivations.
  • The Beast Mode, while an interesting concept, is seen as underdeveloped and not as impactful as expected.
  • Map design is criticized for its lack of urban areas, leading to limited parkour opportunities and over-reliance on vehicles.
  • Repetitive mission structure, focused on fetch quests and similar objectives, reduces engagement over time.
  • Technical issues like crashes, bugs, and audio problems detract from the experience, particularly in multiplayer.
  • Mixed Points

  • The combat is seen as visceral and satisfying, but it's often critiqued for being overly repetitive and lacking some depth.
  • Weapon and gear variety is appreciated but is sometimes seen as limited or not impactful enough on gameplay.
  • Night-time tension is praised for being scary but criticized for offering little reward, discouraging nighttime engagement.
  • The game's length and content scope receive mixed opinions, seen as appropriate by some but too short by others.
  • Common Themes

  • A sense of nostalgia and a return to form for fans of the original Dying Light, with many seeing it as closer to what they expected from a sequel.
  • A debate about value for money, considering it began as a DLC, with some feeling it doesn't justify a full-price game label.
  • Balancing issues with the difficulty, especially regarding enemies and resource management, are frequently mentioned.
  • The importance of the game's atmosphere and its role in the series' identity is recurrent, with a focus on horror elements.
  • Updated 10/29/2025, 12:02:25 AM UTC