DOOM: The Dark Ages
Action
Single-player
Steam Achievements
Full controller support
Steam Trading Cards
Color Alternatives
Adjustable Difficulty
Surround Sound
Steam Cloud
HDR available
Family Sharing

DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.

Developers: id Software
Publishers: Bethesda Softworks
Release Date: May 14, 2025
Price (USD): $69.99
Current Players: 602

Links:  Steam Store  SteamDB

Very Positive(86%)
shield mechanics
weapon variety
great visuals
engaging combat
parry system
methodical combat
dragon sections
poor optimization
lackluster music
high price
repetitive gameplay
The general sentiment around Doom: The Dark Ages is positive but tinged with significant feedback on new gameplay mechanics and technical execution. Players laud the introduction of the shield and parry system for fresh combat dynamics but express dissatisfaction with the game's soundtrack and perceived lack of optimization and performance. A common critique is the game's departure from the fast-paced action of its predecessors, opting for a heavier, more methodical style that doesn't resonate with all Doom fans. Despite this, many still find it a worthy addition to the series, albeit one best approached during a sale.

Positive Points

  • The game offers a solid and enjoyable Doom aesthetic with great level design and combat mechanics.
  • A new parry system and shield mechanics bring a fresh and engaging dynamic to combat.
  • Players appreciate the variety and creativity in weapon design, such as the chainsaw shield and melee weapons.
  • The game features impressive graphics and design, creating an immersive atmosphere.
  • Negative Points

  • The music lacks the impact found in previous Doom games, with many missing Mick Gordon's signature style.
  • Some players find the parry-focused gameplay repetitive and not in line with traditional Doom experiences.
  • The game is criticized for its performance and optimization issues, with a mandatory ray tracing requirement.
  • Controversies around the high price point and lack of content compared to previous entries.
  • Mixed Points

  • While some welcome the slower, more methodical combat style, others miss the high-speed gameplay of Doom Eternal.
  • The dragon and mech sections receive mixed feedback, being seen as a break from traditional gameplay but lacking depth.
  • Story elements, though more developed than in previous games, are seen by some as unnecessary or poorly integrated.
  • Common Themes

  • The game provides a solid Doom experience with a new combat twist but is generally seen as inferior to its predecessors.
  • The shield mechanics and parry system are central to gameplay, offering both positive and critical feedback.
  • Performance issues, high system requirements, and pricing are significant concerns among players.
  • The absence of Mick Gordon's influence in the soundtrack noticeably impacts the game's atmosphere.
  • Updated 3/20/2026, 12:01:53 AM UTC