DOOM: The Dark Ages
Action
Single-player
Steam Achievements
Full controller support
Steam Trading Cards
Color Alternatives
Adjustable Difficulty
Playable without Timed Input
DualShock Controller Support
DualShock Controller Support
DualShock Controller Support
DualShock Controller Support
Subtitle Options
Surround Sound
Steam Cloud
HDR available
Family Sharing

DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.

Developers: id Software
Publishers: Bethesda Softworks
Release Date: May 14, 2025
Price (USD): $23.09
Current Players: 4.5k

Links:  Steam Store  SteamDB

Very Positive(86%)
fast-paced action
satisfying combat
impressive graphics
shield mechanics
fresh take
grounded approach
story elements
music
combat pace
new mechanics
performance issues
glory kills removal
narrative detracts
repetitive combat
music step back
The game is fast-paced and visually impressive, consistently praised for its combat mechanics and graphics. However, many players criticized performance issues and the removal of certain features like glory kills, feeling it disrupted the traditional Doom experience. The soundtrack was adequate but did not meet the high expectations set by previous entries. The game's ambitious attempt to introduce new mechanics and deeper storytelling resulted in mixed reviews, with some fans appreciating the evolution, while others longed for the simplicity and intensity of past titles. Overall, while the changes were met with varied responses, the game still delivers on its promise of satisfying action, even if it does not reach the heights of its predecessors.

Positive Points

  • The game is praised for its fast-paced action and satisfying combat mechanics, particularly the use of the shield for parrying and engaging enemies.
  • Graphics and visuals are highlighted as top-notch, utilizing the latest technology for a visually impressive experience.
  • The introduction of new mechanics, such as the shield, provides a fresh take on the traditional Doom gameplay.
  • The soundtrack, despite Mick Gordon's absence, is generally well-received and fits the game's intense action.
  • The addition of large, open environments and intricate level design is appreciated by many players.
  • Negative Points

  • Many players are disappointed by the game's performance issues, particularly concerning required ray tracing and optimization problems.
  • Some reviews express dissatisfaction with the removal of glory kills and feel the game lacks the visceral intensity of previous Doom titles.
  • There is criticism about the narrative and the number of cutscenes, which some fans feel detract from the core action-focused experience.
  • Combat can feel repetitive due to the reliance on shield parrying, which some players find disrupts the traditional Doom flow.
  • The music, while adequate, is considered a step back compared to Mick Gordon's work on previous entries.
  • Mixed Points

  • The game's shift from fast-paced, aerial combat to a more grounded, tank-like approach is received with mixed feelings.
  • The story elements and character development are seen as either enriching the game or unnecessary, depending on the player's perspective.
  • Common Themes

  • The game attempts to blend traditional Doom mechanics with new elements like the shield and parrying, resulting in varied reception.
  • The experience of power and brutality as the Slayer remains a highlight, consistently associated with the Doom franchise.
  • Despite the changes, the core essence of demon slaying and intense action is retained.
  • Updated 7/8/2026, 12:01:46 AM UTC