FOR HONOR™
Action
Single-player
Multi-player
PvP
Online PvP
Co-op
Online Co-op
Steam Achievements
Steam Trading Cards
In-App Purchases
Partial Controller Support

Fight alone or with friends in For Honor, a third-person hero-based melee fighting game. Enter the chaos of war as a Knight, a Viking, a Samurai, a Wu Lin, or an Outlander. Fight in brutal PvP and team-oriented modes, or play the thrilling story campaign.

Developers: Ubisoft Montreal Ubisoft Quebec Ubisoft Toronto Blue Byte
Publishers: Ubisoft
Release Date: Mar 14, 2024
Price (USD): $29.99
Current Players: 3.2k

Links:  Steam Store  SteamDB

Mixed(69%)
medieval combat
character variety
unique mechanics
co-op campaign
dev support
addictively frustrating
skill ceiling
ongoing updates
combat system
unreliable servers
matchmaking issues
toxic community
balance problems
microtransactions
The general sentiment towards For Honor is highly polarized. While players highly praise its unique medieval combat mechanics and customization options, they simultaneously criticize the unreliable servers, aggressive monetization, and unbalanced mechanics. There is a notable love-hate relationship shared in the community, with many addicted to its gameplay despite evident frustrations, especially with new player onboarding and community toxicity. The ongoing updates and character development keep it relevant, yet game balance is a persistent concern impacting the gaming experience.

Positive Points

  • For Honor offers a unique and engaging medieval combat experience that is praised for its intense and skill-based combat system.
  • The game provides impressive customization options, allowing players to personalize their characters with a wide variety of gear and cosmetics available by playing the game.
  • Players appreciate the diverse roster of characters, each with unique fighting styles, providing depth and variety in gameplay.
  • Its co-op campaign mode is noted as enjoyable and well-crafted, offering a solid combat system and good value for a single-player experience.
  • Despite its age, the game continues to receive updates, keeping it fresh in some aspects and maintaining a dedicated player base.
  • Negative Points

  • The servers are frequently criticized for being unreliable, leading to random disconnects and making it difficult to play uninterrupted sessions.
  • Matchmaking is widely considered problematic, often placing new or less skilled players against highly experienced opponents.
  • The community is often described as toxic, exacerbating the challenges new players face and diminishing the overall enjoyment.
  • There is notable criticism about the game's balance, with new characters often perceived as overpowered and the game's strategic depth being undermined by repetitive, spammy mechanics.
  • Microtransactions and monetization are considered aggressive, with many features locked behind paywalls in a game that still has a hefty price tag.
  • Mixed Points

  • Some players find aspects of the game addictive and rewarding despite its frustrations, describing it as analogous to an abusive relationship.
  • The high skill ceiling is appreciated by some as a rewarding challenge but is seen as a barrier to entry for others, leading to a steep learning curve.
  • Updates and new character additions divide opinion; some commend ongoing support while others see it as contributing to imbalance and game-breaking mechanics.
  • The combat system is praised for its depth but criticized for being clunky and sometimes unpredictable due to balancing issues and lag.
  • Common Themes

  • For Honor elicits a strong emotional response, with players having a love-hate relationship due to its unique gameplay contrasted by its flaws.
  • The game is recognized for its originality in medieval combat and strategic depth, with players regularly noting there's nothing quite like it on the market.
  • Frustration with Ubisoft's handling of the game and their monetization strategy is a recurring motif.
  • Many reviews lament the missed potential of For Honor due to mismanagement and viewer satisfaction with the updates seesaws depending on their perceived impact on balance and quality.
  • Updated 9/9/2025, 12:01:37 AM UTC