Reverse: 1999
RPG
Free To Play
Single-player
Captions available
In-App Purchases

Reverse: 1999 is a 20th Century Time-Travel Strategic RPG developed by Bluepoch. As the Timekeeper, the observer of eras, you will embark on a journey across time and space, from the Roaring '20s to the turn of the millennium, uncovering the truth about the "Storm" and the mystery of the year 1999.

Developers: BLUEPOCH GAMES CO., LIMITED
Publishers: BLUEPOCH GAMES CO., LIMITED
Release Date: Oct 8, 2024
Price (USD): Free
Current Players: 2.1k

Links:  Steam Store  SteamDB

Very Positive(94%)
stunning art
captivating story
generous rewards
authentic voice acting
unique character designs
turn-based card battle
visual novel experience
powercreep
early tutorial
resource management
confusing story
translation quality
The general sentiment toward Reverse 1999 is largely positive, with stunning art and a captivating story often highlighted as standout features. The game is praised for its generous free-to-play model and authentic voice acting. However, there are criticisms of the game's early tutorial experience and gacha resource management. Players describe the storytelling as complex and mature, making it appealing to those who value narrative depth. Overall, it is seen as a high-quality entry in the gacha genre, appealing to both casual and dedicated players.

Positive Points

  • Reverse 1999 is praised for its unique and stunning art style that stands out in the gacha genre.
  • The game features a story that many players find engaging, intelligent, and mature, pulling from historical events and cultural references.
  • Players appreciate the generous free-to-play experience, with the game being less predatory than typical gacha titles, offering substantial in-game rewards and an achievable progression without spending.
  • The voice acting, particularly the English voice acting, receives positive feedback for its quality and the authentic accents used for characters from different regions.
  • The character designs are highlighted as diverse and well-crafted, avoiding over-sexualization and offering a wide array of personalities and backgrounds.
  • Negative Points

  • Some players find the tutorial and early game experience to be overly long and restrictive, with forced sequences that can be off-putting.
  • The story, despite overall praise, is noted as being complex and occasionally confusing, with some players struggling to follow its progression.
  • There are complaints regarding the translation quality in the early chapters, leading to a disjointed understanding of the storyline.
  • The game's gacha system can still feel demanding, particularly in terms of resource management and character progression.
  • Mixed Points

  • The turn-based card battle system is seen as both a simple and a potentially monotonous aspect of the game, engaging for some while repetitive for others.
  • While many appreciate the rich storytelling and immersive world, others feel that it overwhelms the gameplay aspect, leading to a more visual novel experience.
  • Powercreep is mentioned; although mitigated by the Euphoria system, it remains a concern for some players.
  • Common Themes

  • The generous nature of the game's rewards and its free-to-play model are frequently discussed, with many players noting the respect for player time.
  • The story and characters are central to most discussions, with emphasis on the depth and quality of the narrative and individual character arcs.
  • The game's unique artistic direction and its divergence from typical gacha aesthetics are commonly praised, as is the diverse representation within the character designs.
  • Updated 9/20/2025, 12:01:49 AM UTC