Overwhelmingly Positive(98%)
Product mixing
Silly humor
Business building
Soundtrack
Gameplay loop
Co-op play
Early Access
Automation
Crashes and saves
Repetitive endgame
Slow updates
Clunky management
Sentiment is strongly favorable: players enjoy building and managing a drug business, experimenting with product mixes, and playing with friends in a humorous, often relaxing simulation. However, crashes, multiplayer issues, and lost progress are significant frustrations for some, while repetitive tasks and limited endgame content can reduce the appeal over time. Many reviewers see substantial potential in the Early Access game but want more content, smoother management, and improved stability.
Positive Points
Players widely enjoy the core business-simulation loop: starting small, producing and mixing products, selling them, hiring workers, and expanding an operation. Building an efficient empire and unlocking upgrades feels satisfying.The game is frequently described as funny, silly, and easy to relax with. Absurd product names and effects, eccentric customers, and dark humor give the criminal-management premise a distinctive tone.Co-op is a major highlight for many reviewers. Playing with friends makes managing the business and getting into chaotic situations especially entertaining, though solo play is also enjoyable for many.Mixing ingredients to create custom products and unusual effects is a popular feature, adding experimentation and memorable comedic moments.Many reviewers feel the game offers strong value and impressive depth for an indie Early Access title. They appreciate its soundtrack, approachable presentation, and the developer's work on updates and community feedback.Negative Points
A notable number of players report technical problems, including crashes, freezes, lag, multiplayer connection failures, and bugs introduced by updates. Some say crashes or corrupted saves caused them to lose substantial progress.The repeated production, delivery, and selling routines can become tedious. Several reviewers say the game feels repetitive after the early hours, with a grind-heavy or underwhelming endgame once most upgrades and content are unlocked.Some players find employee and business management clunky, especially when organizing larger operations. They want better automation, easier staff oversight, and help with deliveries and collecting money.Reviewers who have reached later stages often want more missions, locations, products, activities, or other endgame goals. Some also feel updates are too slow or too small for an Early Access game.A smaller set of reviews criticize inconsistent gameplay systems, including police and employee AI, driving and vehicle handling, and difficulty or progression balance.Mixed Points
The central gameplay loop is highly satisfying and absorbing for many, but its repeated tasks can eventually feel monotonous, particularly after the operation is automated or progression runs out.Co-op is often described as the best way to play, but connection issues, bugs, and save or loading problems can make multiplayer sessions frustrating. Some players also find solo play less engaging.The Early Access state brings frequent anticipation for future improvements, and some players praise the developer's updates and communication. Others consider the content limited and updates too infrequent.Automation and progression make expanding a business rewarding, but current tools can leave players doing tedious manual work and managing employees across multiple locations.Common Themes
Reviews overwhelmingly focus on the enjoyable, addictive loop of producing and mixing products, selling them, and growing a criminal business.Playing with friends is repeatedly praised for adding comedy and chaotic moments, although multiplayer reliability is a recurring concern.Players appreciate the game's humorous tone, unusual product combinations, and irreverent take on a drug-dealing simulator.The amount of content and the quality of the experience are often discussed in the context of Early Access, with many players looking forward to more updates.Technical stability, repetitive late-game play, and the need for better automation are the most consistent criticisms.Updated 10/19/2026, 12:02:43 AM UTC