Schedule I
Action
Indie
Simulation
Strategy
Early Access
Single-player
Multi-player
Co-op
Online Co-op
Steam Achievements
Adjustable Text Size
Camera Comfort
Custom Volume Controls
Playable without Timed Input
Save Anytime
Stereo Sound
Steam Cloud
Family Sharing

From small-time dope pusher to kingpin - manufacture and distribute a range of drugs throughout the grungy city of Hyland Point. Expand your empire with properties, businesses, employees and more.

Developers: TVGS
Publishers: TVGS
Release Date: Mar 24, 2025
Price (USD): $19.99
Current Players: 29k

Links:  Steam Store  SteamDB

Overwhelmingly Positive(98%)
addictive gameplay
satisfying progression
creative crafting
multiplayer fun
community updates
automation implementation
humor appeal
update pace
repetitive gameplay
bugs and glitches
police mechanics
save issues
Overall, the sentiment towards the game is highly positive, with players highlighting its addictive gameplay and engaging progression. While the unique humor and co-op mode are appreciated, the game is not without its issues, as players express frustration with repetition and bugs in multiplayer. Continuous updates and community involvement are praised, but critics point out the need for better police mechanics and fixes to existing problems. Despite these criticisms, the game's unique style and satisfying loop lead to a generally enthusiastic reception.

Positive Points

  • The game is highly addictive and offers a satisfying gameplay loop with management and crafting elements.
  • There is a strong sense of progression from starting small to building a large operation, which keeps players engaged.
  • Players enjoy the humor and creativity in the crafting system, especially the ability to mix different substances for unique effects.
  • Multiplayer and co-op modes make the experience more enjoyable and chaotic, enhancing the replayability.
  • Regular updates and community involvement in upcoming features are well-received by players.
  • Negative Points

  • Many players find the game repetitive after extended play, particularly when reaching the endgame content.
  • Bugs and glitches, particularly in multiplayer, are a common complaint, including issues with saves and desynchronization.
  • The police mechanics and law enforcement presence are often criticized for being either underpowered or not challenging enough.
  • Some players are frustrated with the community voting system for updates, which does not always prioritize fixing core issues or adding desired features.
  • Mixed Points

  • While automation is a key feature, the implementation is seen as clunky and tedious by some players.
  • The game's humor and quirky style are appreciated, but might not appeal to everyone.
  • The update and development pace is viewed as positive for engagement, but also a source of frustration when certain fixes or enhancements are delayed.
  • Common Themes

  • Addiction to the gameplay due to the engaging loop of crafting, managing, and expanding.
  • Strong community and developer interaction, with players feeling influential in the game's development through community voting.
  • Criticism of police mechanics, often mentioned in relation to the lack of challenge or consequences.
  • Updated 4/29/2026, 12:02:08 AM UTC