No, I'm not a Human
Indie
Simulation
Single-player
Steam Achievements
Full controller support
Steam Cloud
Stats
Family Sharing

WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors. An anxiety horror about paranoia in the End of Times.

Developers: Trioskaz
Publishers: CRITICAL REFLEX
Release Date: Sep 15, 2025
Price (USD): $14.99
Current Players: 1.5k

Links:  Steam Store  SteamDB

Very Positive(90%)
unique art style
intriguing storyline
tension
deep psychological elements
multiple endings
replayability
character variability
save system
judgment and trust
repetitive game loop
RNG elements
technical issues
disjointed storytelling
tedious
The general sentiment from the reviews is that this game offers a unique psychological horror experience, driven by its atmosphere, art style, and engaging storyline. Many players appreciate the challenge and the tension without reliance on jumpscares. However, some players criticize its replayability and reliance on RNG elements, which can make the game feel tedious and repetitive. Technical issues and a lack of complete coherence in storytelling are also commonly mentioned. Overall, the game appeals to those interested in a deeply atmospheric and thought-provoking experience, but may fall short for players looking for a straightforward, more predictable narrative journey.

Positive Points

  • The game offers a unique art style that effectively conveys a sense of creepiness and unease.
  • Players appreciated the game's intriguing storyline and deep psychological elements.
  • The game manages to build tension without relying on jump scares, instead utilizing atmosphere and sound design.
  • There is a wide variety of characters, each with their own backstories, adding depth to the narrative.
  • The game has multiple endings which encourage replayability, although opinions differ on this.
  • Negative Points

  • Some players find the game's loop becomes tedious and repetitive rather quickly.
  • There are complaints about RNG elements which can make progression frustrating for players seeking specific achievements or endings.
  • Some believe some character interactions and dialogues lack depth, making them less impactful.
  • Technical issues, such as bugs and performance problems on certain platforms (e.g., Linux), have been reported by players.
  • Players noted that sometimes the storytelling feels disjointed or incomplete, with unsatisfying conclusions for some endings.
  • Mixed Points

  • While some players enjoyed the challenge of deducing who is human and who is a visitor, others found it overly reliant on randomized elements.
  • Replayability is mentioned frequently, but players are divided on whether the multiple endings and character variability provide enough fresh content.
  • The save system was criticized, with some players finding it limits experimentation and replayability, while others view it as adding to the tension and stakes.
  • Common Themes

  • The atmosphere and creepy vibe of the game were consistently praised as strong elements.
  • There's a significant investment in the art and character designs, which are both points of attraction and contention due to style preferences.
  • The game’s ability to elicit paranoia and test player judgment and trust was highlighted as a core feature.
  • Many players noted the themes of societal breakdown, trust, and morality woven throughout the gameplay and narrative.
  • Updated 10/25/2025, 12:01:42 AM UTC