Destiny 2: The Edge of Fate
Action
Adventure
Free To Play
Single-player
Multi-player
PvP
Online PvP
Co-op
Online Co-op
Downloadable Content
Steam Achievements
In-App Purchases
Partial Controller Support

Play Destiny 2: The Edge of Fate. Guardians track a mysterious signal to a planetoid on the edge of the solar system, where they will uncover a truth that redefines their future. Enjoy a new campaign, new destination, new abilities, new gear, and much more.

Developers: Bungie
Publishers: Bungie
Release Date: Jul 15, 2025
Price (USD): $39.99
Current Players: 0

Links:  Steam Store  SteamDB

Mixed(47%)
compelling story
character development
armor changes
intriguing narrative
new mechanics
Portal system
story difficulty
weapon systems
overused Matterspark
repetitive missions
dull location
tedious puzzles
predictable bosses
The story and narrative elements of the expansion are appreciated for their depth and potential to set up future developments, but the repetitive use of Matterspark and tiring mission structures have drawn criticism from players. While many see the systematic changes as a positive step for the game's future, others question their necessity. Overall, Edge of Fate is seen as a mixed experience—providing intriguing story content while falling short of player expectations with its gameplay execution.

Positive Points

  • The story and narrative have received praise for being compelling, intriguing, and filled with surprises that set the stage for future expansions.
  • The character development, particularly of new characters like Lodi, is well-received, with many players appreciating his depth and voice acting.
  • The game introduces significant changes to the armor and weapon systems, adding new layers to the loot chase and making build crafting more meaningful.
  • Despite some criticism, the new puzzles and mechanics, including Matterspark, have been seen as a fresh addition that breaks the monotony for some players.
  • Negative Points

  • The Matterspark mechanic, used extensively throughout the campaign, was criticized for feeling tedious and overused, disrupting the flow of gameplay.
  • Many players found the campaign to be long and repetitive, with missions feeling like a chore due to the constant use of similar mechanics.
  • The new location, Kepler, was considered visually dull and lacking in engaging content, reducing the incentive to revisit it.
  • The campaign's boss fights were criticized for being repetitive, with predictable mechanics involving shield gates and puzzle-solving.
  • Mixed Points

  • The Portal system is seen as a useful hub for activities by some, but others find it confusing and less intuitive than the classic Destination menu.
  • While some players enjoyed the narrative around The Nine, others found the story difficult to follow and the new characters less engaging.
  • The new weapon and armor systems received mixed feedback, with players divided on the necessity and execution of these changes.
  • Common Themes

  • The balance between maintaining traditional Destiny gameplay and introducing new mechanics like Matterspark is a prominent discussion point.
  • There is a shared sentiment that while the story is strong, the gameplay mechanics and mission structures detract from the experience.
  • The changes to the core systems, such as armor and weapons, are acknowledged as pivotal, but opinions are divided on their impact.
  • Updated 7/23/2025, 12:02:38 AM UTC