GIRLS' FRONTLINE 2: EXILIUM
Action
Adventure
RPG
Strategy
Free To Play
Single-player
In-App Purchases
Family Sharing

Continuing the legacy of the Girls' Frontline world, this all-new adventure casts you as the Commander, challenging you to lead your squad of Tactical Dolls deep into perilous contamination zones and overcome enemies with tactical prowess.

Developers: SUNBORN Information Co., Ltd.
Publishers: Darkwinter Software Limited
Release Date: Feb 10, 2025
Price (USD): Free
Current Players: 637

Links:  Steam Store  SteamDB

Mixed(69%)
high-quality character models
tactical gameplay
engaging lore
free-to-play
character interactions
generous rewards
gacha system
narrative pacing
monetization strategy
skin gacha
repetitive
power creep
slow progression
Overall, player reviews present a sentiment towards Girls' Frontline 2: Exilium. While the visuals and character designs are highly praised, and the strategy gameplay appeals to some, there is significant criticism regarding its aggressive monetization strategies, particularly the skin gacha system. The gameplay is seen as somewhat repetitive and the pacing of story progression is another area of frustration. The game’s generosity with in-game currency is appreciated, but the necessity for duplicates to fully utilize characters remains a concern. The game seems to appeal primarily to fans of the original series and those who enjoy collecting characters, but its current monetization tactics are a significant deterrent for both potential new players and veterans.

Positive Points

  • Many reviewers appreciated the game's visuals and high-quality character models, praising the anime style and detailed designs.
  • The tactical turn-based gameplay reminiscent of XCOM was enjoyable for those who enjoy strategy games, despite its simplicity.
  • The story and lore were engaging for players familiar with the Girls' Frontline universe, enhancing immersion.
  • Players found the game generous with in-game currency, making it possible to pull characters without spending money, enhancing the free-to-play experience.
  • The character interactions and dormitory system were well-received for adding depth to character relationships and providing additional content.
  • Negative Points

  • The game was criticized for its aggressive monetization strategy, including the introduction of a skin gacha system perceived as predatory.
  • Players expressed dissatisfaction with the power creep, making some characters necessary for endgame content, thereby encouraging spending.
  • Many users found the game repetitive and lacking challenging content, especially after reaching the max level.
  • Story progression was viewed as slow and disjointed due to the narrative being tied to character banners and events, causing confusion.
  • Mixed Points

  • While some players appreciated the game's free-to-play aspects and generous event rewards, others felt the need for duplicate characters made it less accessible without spending money.
  • The gacha system had mixed reviews; while some found it fair and rewarding over time, others were frustrated by its reliance on luck and the necessity for limited characters.
  • Common Themes

  • The quality of character design and visuals is a standout feature, consistently praised across reviews.
  • Monetization practices, especially the implementation of a new skin gacha system, were a major point of contention, leading to widespread criticism.
  • There is a general sentiment that while the game has potential and engaging elements, its current state of gameplay and the direction of monetization decisions hinder its overall enjoyment.
  • Updated 8/7/2026, 12:02:28 AM UTC