skate.
Action
Sports
Free To Play
Early Access
Multi-player
MMO
PvP
Online PvP
Co-op
Online Co-op
Cross-Platform Multiplayer
Steam Achievements
Full controller support
In-App Purchases
Camera Comfort
Custom Volume Controls
DualShock Controller Support
DualShock Controller Support
DualShock Controller Support
Stereo Sound
HDR available

Experience improved Flick-It controls, the rich physics based skateboarding gameplay that provides those “only in skate.™“ moments and off-board exploration for full freedom in the online multiplayer world of San Vansterdam.

Developers: Full Circle
Publishers: Electronic Arts
Release Date: Sep 16, 2025
Price (USD): Free
Current Players: 1.1k

Links:  Steam Store  SteamDB

Mixed(64%)
intuitive controls
open-world sandbox
ragdoll physics
free-to-play
trick animations
art style
AI storytelling
live-service model
microtransactions
AMD issues
always online
lack of content
The general sentiment around the game is that players are drawn to its core gameplay mechanics, finding skating intuitive and enjoyable, yet they are deeply disappointed by the overwhelming microtransactions and technical issues. There is a yearning for more substantial content akin to previous series entries, and many are wary of the game's shift to a live-service model that prioritizes monetized cosmetics over enriching the game's soul. Despite being free-to-play, the lack of offline mode and persistent performance problems are proving to be a major turn-off for the gaming community.

Positive Points

  • The skateboarding mechanics are praised for being intuitive, with the Flick-It controls feeling responsive and satisfying.
  • The game environment is well-liked for being a large open-world sandbox that allows for creativity and exploration.
  • Players appreciate the game's free-to-play model, highlighting that it allows them to enjoy skateboarding mechanics without upfront costs.
  • Ragdoll physics and trick animations are often highlighted as fun and enjoyable aspects.
  • Negative Points

  • Many users are frustrated by the overwhelming presence of microtransactions, which they feel ruins the game's experience and integrity.
  • There are numerous complaints about game-breaking bugs, especially on AMD graphics cards, with issues like crashing, visual glitches, and problematic performance cited.
  • There is a significant disappointment regarding the lack of offline mode and the ever-present need for an internet connection, which frustrates many players.
  • Several reviews mention a lack of meaningful content, such as a single-player campaign or diverse game modes like those found in predecessor titles.
  • Mixed Points

  • While some players find the game's graphics appealing, others feel that the Fortnite-like art style is out of place for a skateboarding game.
  • The integration of AI and the 'storytelling' elements receive mixed reviews; they seem unnecessary and often detract from the experience for some, while others find them ignorable.
  • The live-service and seasonal model is both praised for new content and criticized for pushing monetization over substantial features or improvements.
  • Common Themes

  • The game's monetization approach is a recurring theme, with microtransactions being a constant point of contention.
  • While gameplay mechanics are generally praised, there is a widespread wish for more substantial, content-driven updates and improvement in stability.
  • Comparison to previous titles (such as Skate 3) is frequent, often as a measure of how this installment fails to capture the essence and excitement of the originals.
  • Updated 6/3/2026, 12:01:41 AM UTC