Resident Evil 0
Action
Adventure
Single-player
Steam Achievements
Full controller support
Steam Trading Cards
Steam Cloud
Family Sharing

Before the mansion, before the destruction of Raccoon City, there was Resident Evil 0. Now remastered with improved visuals and sounds, as well as the all-new Wesker Mode, there's never been a better time to experience the origins of the Resident Evil story.

Developers: CAPCOM Co., Ltd.
Publishers: CAPCOM Co., Ltd.
Release Date: Jan 19, 2016
Price (USD): $19.99
Current Players: 428

Links:  Steam Store  SteamDB

Mostly Positive(76%)
classic atmosphere
dual-character system
story
visuals
soundtrack
partner system
inventory management
challenge
dual characters
puzzle-solving
inventory management
camera angles
item box
difficulty
enemy design
The general sentiment around the game is quite polarized. Many players appreciate the classic Resident Evil atmosphere and storytelling, enjoying the expansion on the lore of the franchise. However, the lack of an item box and the tedious inventory management have been major sources of frustration, with the game's difficulty level being a point of contention. Despite these issues, the game is often recommended for its aesthetic and story, particularly to fans of the series looking for a challenge.

Positive Points

  • The game maintains a classic Resident Evil atmosphere with fixed camera angles and pre-rendered backgrounds, which many fans appreciate.
  • It features a solid story that serves as a prequel to the original Resident Evil, providing additional lore and context.
  • Many players enjoyed the unique dual-character system that allows switching between Rebecca Chambers and Billy Coen, adding strategic depth to puzzle-solving and gameplay.
  • The game has high-quality visuals and an engaging soundtrack that enhance the overall ambiance and player immersion.
  • Negative Points

  • The absence of an item box is a significant point of criticism, leading to tedious backtracking and inventory management issues.
  • Many players found the fixed camera angles and tank controls frustrating, particularly for navigation and combat.
  • Boss fights and enemy designs were often seen as unbalanced or poorly executed, with specific criticism aimed at certain difficult-to-avoid enemies.
  • The game can be excessively challenging for new players due to the scarcity of health and ammunition, frequent respawning of enemies, and lack of game guidance or explanations.
  • Mixed Points

  • The dual-character system was appreciated for its strategic depth, but the AI partner's clunky behavior was a common issue.
  • The inventory management system, which allowed item dropping, was innovative but often criticized for its execution, leading to unnecessary complexity and player frustration.
  • Common Themes

  • Players were divided on the effectiveness of the partner system, particularly the added complexity it brought to gameplay.
  • Inventory management and the lack of item boxes were consistent points of frustration, impacting the overall enjoyment of the game.
  • The game's difficulty level was a frequent theme, with some appreciating the challenge while others felt it was artificially increased by game design choices.
  • Updated 3/20/2026, 12:01:56 AM UTC