Dead as Disco
Action
Indie
Early Access
Single-player
Full controller support
Steam Cloud
Family Sharing

Martial arts meets music video in Dead as Disco, a neon-drenched Beat ‘Em Up where every punch, kick, and combo syncs to the music. Join Charlie Disco on a quest to confront the villainous Idols and reunite the band.

Developers: Brain Jar Games, Inc.
Publishers: Brain Jar Games, Inc.
Release Date: May 5, 2026
Price (USD): $19.99
Current Players: 5.6k

Links:  Steam Store  SteamDB

Very Positive(93%)
soundtrack
visuals
customization
combat mechanics
skill tree
rhythm alignment
early access
lack of content
boss health
technical issues
directionless
Overall, the reviews show strong enthusiasm for the game's combination of rhythm and combat mechanics. However, concerns are raised about content depth in its early access state, leading to a mixed perception of its current value. The soundtrack and ability to customize enhance its appeal significantly, but there are technical and polish issues that need addressing.

Positive Points

  • The game features a unique blend of rhythm and combat mechanics that is highly praised by players.
  • The music and sound design are highlighted as major strengths, offering players the ability to import their own songs for added replayability.
  • Players appreciate the vibrant art style and visuals, often described as colorful and fitting the disco theme well.
  • The game allows for a lot of customization, both in terms of character appearance and song selection, which is appealing to many players.
  • Negative Points

  • Some players find the game to be lacking in content, especially for an early access title, with some finishing the available bosses quickly.
  • The boss fights can feel overly long due to inflated health bars, which can make them tedious.
  • Some technical issues, such as input lag and occasional crashes, are present in the current build.
  • There are complaints about the game feeling directionless or like an extended demo in its current early access state.
  • Mixed Points

  • The skill tree and combat abilities receive mixed feedback; some players find them lacking, while others appreciate the experimentation they enable.
  • The game's accessibility and difficulty are a point of discussion, with some finding the rhythm alignment intuitive and others finding it challenging without clear calibration options.
  • Common Themes

  • The combination of rhythm mechanics with combat is a primary appeal of the game, attracting fans of both genres.
  • The game's demo has set high expectations, with many existing players continuing from their demo experience.
  • Importing custom music is a standout feature, allowing players to tailor the game to their musical preferences.
  • While the early access nature means the game still needs significant development and polish, there is considerable excitement about its potential.
  • Updated 5/6/2026, 12:01:04 AM UTC