Very Positive(81%)
Satisfying inspections
Moral decisions
Fresh zombie premise
Gradual progression
Drone defense
Streamer cameos
Campaign length
Performance
Crashes and softlocks
Lost day progress
Repetitive gameplay
Unclear symptoms
Players generally enjoy the distinctive zombie checkpoint inspections and consequential decisions, which many find absorbing, satisfying, and fun to learn. However, crashes, softlocks, and lost progress without mid-day saves are substantial frustrations, while the repetitive campaign and mandatory drone sections divide opinion. Overall, it is most appealing to fans of inspection simulators who are comfortable with its limited replay value and uneven technical reliability.
Positive Points
The core checkpoint-inspection loop is widely enjoyed: players examine survivors with different tools, identify possible infection symptoms, search belongings, and decide whether to admit, quarantine, research, or eliminate each person. Catching subtle clues and making consequential calls can feel tense and satisfying.The premise feels like a distinctive zombie-apocalypse take on Papers, Please, and gives players a less conventional alternative to action-focused zombie games. Many find it engaging, easy to learn, and absorbing enough to play for hours or unwind with in short sessions.New tools, symptoms, research, and responsibilities arrive gradually, giving the campaign a sense of progression. Some players also enjoy the light base and resource management, side objectives, humor, atmosphere, and Easter eggs.A number of players appreciate the cat and other small interactions, and some enjoy the streamer, game-character, and franchise cameos. Several reviews also note that updates have improved the game or fixed issues they experienced earlier.Negative Points
Bugs are a major concern across many reviews. Players report crashes, freezes, softlocks, stuck queues or NPCs, broken quests, tools that stop responding, symptoms that fail to appear, and other issues that can block campaign progress or make inspections unreliable.Saving only at the end of a day makes technical problems especially punishing: a crash or softlock can erase a long shift and force players to repeat inspections and tasks. Some also report corrupted or missing saves, making it impossible to finish a run.The repeated inspection routine becomes tedious for many players, especially after they have unlocked most tools and learned the symptoms. Reviews frequently describe the campaign as short or shallow, with limited replay value and not enough story, character development, or post-campaign content for the full price.The required drone or wave-defense sections are divisive and often criticized as clunky, frustrating, repetitive, or disconnected from the inspection gameplay. Some players enjoy the action, but many want to skip it, make it optional, or adjust its difficulty.Symptoms and inspection scoring can be unclear or inconsistent. Players mention similar-looking signs, hard-to-judge visual differences, confusing contraband rules, and poor-inspection penalties that do not explain what was missed. Controls, tutorials, and menus also cause confusion for some, particularly on controller or Steam Deck.Performance varies substantially by system: reviews report lag, frame-rate drops, stuttering, and launch or compatibility problems, while other players say the game runs smoothly for them. Some also criticize shallow upgrades, limited base management, and streamer cameos that disrupt the setting.Mixed Points
The inspection loop is the game's main appeal, but its repeated daily routine can shift from satisfying and absorbing to monotonous once players have mastered the tools and symptoms.Drone defense adds variety for some players and is enjoyable for others, but many find it an unwelcome genre shift that interrupts the checkpoint gameplay.Cameos and pop-culture references add humor and novelty for fans, while other players find them excessive, distracting, or immersion-breaking.The game's campaign length is considered a good, focused playthrough by some, but too short or light on content for others, particularly at full price. Recommendations often depend on whether players enjoy inspection simulators and whether they buy it on sale.Players report very different levels of technical stability: some complete the game without serious problems, while others encounter repeated crashes, softlocks, or performance issues that prevent progress.Common Themes
The game is primarily a survivor-screening simulator: carefully checking symptoms and belongings, then making high-stakes decisions about who can enter the settlement.The Papers, Please-style checkpoint premise in a zombie setting is repeatedly described as distinctive, satisfying, and easy to get hooked on.Technical reliability is one of the most frequently raised concerns, especially bugs that interrupt inspections or progression and the lack of mid-day saves that turns failures into lost progress.Repetition and limited campaign or endgame depth are common reservations, even among players who enjoyed the first playthrough.The drone-defense segments, cameos, and side activities are recurring points of disagreement about whether they add welcome variety or distract from the core inspection experience.Players often recommend the game most strongly to fans of management and inspection sims, with many suggesting a sale for those uncertain about its length, polish, or replay value.Updated 10/17/2026, 12:03:33 AM UTC