IDLE BOSS RUSH
Casual
Indie
RPG
Simulation
Strategy
Single-player
Steam Achievements
Adjustable Text Size
Camera Comfort
Custom Volume Controls
Mouse Only Option
Playable without Timed Input
Touch Only Option
Steam Cloud
Steam Leaderboards
Family Sharing

Slay giant bosses and turn the hollow wasteland into the almighty kingdom! Endlessly rewarding incremental game where you collect fountains of rare loot, unleash crazy combos and watch the monsters fall under your knees. Boss Rush that keeps on going when you're gone!

Developers: Irid Games
Publishers: Irid Games
Release Date: Sep 29, 2025
Price (USD): $8.99
Current Players: 7.3k

Links:  Steam Store  SteamDB

Positive(96%)
fun and enjoyable
art and look
impactful upgrades
strategy aspect
game length
demo vs. full release
unreasonable costs
progression pace
poison mechanics
Players find the game fun with engaging art and strategic elements, but criticize the excessive upgrading costs in the full release. The game's length is seen as both a comprehensive experience and an overly drawn-out grind. The demo's pacing was praised but is perceived to change negatively in the full game.

Positive Points

  • Players find the game fun and enjoyable across multiple hours of play.
  • The art and general look/feel of the game are praised.
  • The game features impactful upgrades and progression systems.
  • The strategy aspect is well-received, requiring thoughtful decision-making.
  • Compatible with different platforms like ROG Ally and Steam Deck, providing good playability.
  • Includes 'builds' and challenges which add depth.
  • Developers are attentive to community feedback.
  • Negative Points

  • Upgrading costs in the full release are criticized as unreasonably high.
  • Players feel the scaling of costs reduces the game's fun and progression pace.
  • Poison mechanics in the game are seen as not useful in the early or mid-game unless significantly stacked.
  • Mixed Points

  • The game's length and extent of content can be both a positive and a negative; it's praised for depth but criticized for being too grindy.
  • The demo is appreciated for its pacing, but the full release is felt to drag on unnecessarily.
  • Common Themes

  • The difference in experience between the demo and full release is a recurring theme.
  • The importance of progression mechanics, particularly costs and pauses, is highlighted frequently.
  • Artistic and strategic elements of the game are commonly discussed.
  • Updated 9/30/2025, 12:00:56 AM UTC