Very Positive(88%)
Nemesis system
combat mechanics
large, immersive world
strategic fortress sieges
engaging narrative
source material creativity
game length
AI predictability
comparison to Shadow of Mordor
repetitive gameplay
technical issues
poor save system
unpolished story
combat targeting issues
The reviews for Middle-earth: Shadow of War reflect a mixed to positive overall sentiment. Many players praise the Nemesis system as a standout feature that enhances replayability and storytelling. Combat is often highlighted positively, drawing comparisons to beloved mechanics from other franchises. However, players express disappointment with some repetitive gameplay elements and technical issues that hinder the experience. The game’s story enjoys a mixed reaction, with some appreciating its liberties with the lore while others criticize it. Despite these criticisms, the game is generally regarded as engaging and entertaining, particularly for fans of Lord of the Rings and action RPGs, thanks to its rich gameplay mechanics and thematic immersion, although there are notable concerns over its departure from some canonical elements.
Positive Points
The Nemesis system is highly praised for its innovation and ability to create unique, dynamic interactions with enemies, making every playthrough different.Many players found the gameplay enjoyable, with compliments for the combat mechanics, which are often compared to the style of Batman: Arkham games and Assassin's Creed.The game world is described as large, immersive, and visually striking, offering a variety of environments from snowy peaks to volcanic wastelands.Players appreciate the depth of the story despite not being canon to Tolkien's lore, noting it still captures the essence of Middle-Earth and provides an engaging narrative.The fortress siege mechanic adds a strategic layer to the game, allowing players to capture and defend fortresses, creating a sense of large-scale warfare and personal empire building.Negative Points
Many reviewers criticized the repetitive nature of the gameplay, especially concerning side quests and combat encounters.Technical issues such as crashes, poor save systems, and unfortunate bugs have hindered several players’ experiences, making the game sometimes frustrating.The story and character development were sometimes perceived as lacking depth, with side missions and some plot points criticized as feeling unfinished or not impactful.The initial design with microtransactions left a lasting negative impression on some players despite being removed, as it affected the pacing and progression of the game.Combat controls and AI targeting issues, such as auto-targeting incorrect enemies in battle, led to frustrations during gameplay.Mixed Points
The game’s adherence to and deviation from the source material is viewed differently by players; some enjoy the creative liberties while others criticize its departure from Tolkien's canon.The length and grindiness of the game are seen as either a positive due to the amount of content or a negative because it can feel like it unnecessarily prolongs the experience.While the Nemesis system is celebrated for its uniqueness, some players found the AI occasionally predictable, leading to a more of the same feel after extensive playtime.Common Themes
The Nemesis system is a major highlight and source of nostalgia for fans, setting the game apart from other action RPGs.The game's technical performance received mixed reviews, with some experiencing seamless performance, while others faced significant issues.There is a recurring desire among players for more games to utilize the Nemesis system, expressing dissatisfaction with its patent restrictions.Players frequently compare the game to the first Shadow of Mordor, noting improvements and expanded elements, but also point out where it falls short or feels bloated.Updated 2/3/2026, 12:02:18 AM UTC