Middle-earth™: Shadow of War™

Experience an epic open-world brought to life by the award-winning Nemesis System. Forge a new Ring of Power, conquer Fortresses in massive battles and dominate Mordor with your personal orc army in Middle-earth™: Shadow of War™.

Current Players: 1710
Developers: Monolith Productions
Publishers: WB Games
Release Date: Oct 9, 2017
Price (USD): $49.99
The general sentiment towards Middle-earth: Shadow of War is that it is beloved for its innovative Nemesis System and engaging combat. However, the criticisms are centered around Warner Bros.' decision to patent a unique mechanic, which has caused frustration and resentment. While the story and world-building are appreciated by fans of Middle-earth, the tedious grind needed for progression is a significant detractor. The controls can be clunky, and the difficulty spikes offer a challenging but sometimes daunting experience. Despite these issues, the game is celebrated for its ability to create emergent personal gameplay stories and remains a standout in the action RPG genre.

Positive Points

  • The Nemesis System is frequently hailed as a groundbreaking feature, adding depth to gameplay by making interactions with orc characters personal and dynamic.
  • Combat is often described as fluid, satisfying, and reminiscent of the Batman Arkham series, with added complexity and enjoyment from unlocking new abilities.
  • Many players enjoy the large open world that offers diverse environments and a variety of quests and missions.
  • Several reviews praise the game’s graphics and immersive Middle-earth atmosphere, which is engaging even years after release.
  • Negative Points

  • Frequent criticism is directed at Warner Bros. for patenting the Nemesis System, preventing its use in other games and causing frustration among players.
  • The pacing of the game, especially in the final chapters, is seen as tedious, with unnecessary grinding and repetitive tasks that reduce overall enjoyment.
  • The controls, especially during parkour and combat, can be unpredictable and clunky, leading to frustration during high-stakes moments.
  • Mixed Points

  • The game's story receives mixed feedback; some find it engaging and well-integrated within the LOTR lore, while others see it as a non-canon distraction with too much deviation from Tolkien's work.
  • The game's difficulty, particularly the spike in challenge in later stages, is appreciated by some for adding depth, but seen as a barrier by others.
  • Common Themes

  • Many players appreciate the depth and replayability offered by the Nemesis System; however, the legal issues surrounding it are a consistent point of contention.
  • The grind associated with progressing in the game is a common complaint, often attributed to the game's microtransaction model at launch, even though these were later removed.
  • The dynamic relationships with orcs and personal stories that emerge from player interactions are a highlight for most players.
  • Updated 5/2/2025, 7:09:46 PM UTC