Ragnarok: The New World
Action
Adventure
Massively Multiplayer
RPG
Free To Play
Multi-player
MMO
Cross-Platform Multiplayer
In-App Purchases
Camera Comfort
Keyboard Only Option
Mouse Only Option
Save Anytime
Family Sharing

Ragnarok: The New World is a flagship open-world adventure, officially licensed by Gravity. 8 Classes available at launch! The new Druid class makes its debut! You can tame MVPs as mounts, set up stalls as you like, and customize hundreds of outfits.

Developers: Gravity Game Vision Limited
Publishers: Gravity Game Vision Limited
Release Date: Jul 26, 2026
Price (USD): Free
Current Players: 1.3k

Links:  Steam Store  SteamDB

Mostly Negative(32%)
nostalgia factor
appealing graphics
convenient auto-features
variety of classes
art style
auto-play feature
guild activities
community events
nostalgic elements
mobile port
excessive automation
pay-to-win
high latency
cluttered UI
Overall, the reviews convey a disappointment with the game's direction and execution, despite the engaging graphics and nostalgic elements. Many players are frustrated by the pay-to-win mechanics and feel that the automation makes the game feel less interactive. Though some enjoy aspects of the game's design and auto-features for convenience, the high latency issues and inadequate server support exacerbate the dissatisfaction. The community features receive varied feedback, highlighting a disconnect between expectations and the delivered experience.

Positive Points

  • Some players appreciate the nostalgia factor and familiar music from the original Ragnarok Online.
  • The graphics and art style have been praised for being appealing and updated.
  • A portion of players enjoy the auto-features, which they find to be convenient for players with limited time.
  • The game offers a variety of classes and life jobs, and the exploration aspect is enjoyable for some.
  • Negative Points

  • The game is heavily criticized for being a mobile port with excessive automation, limiting player interaction and engagement.
  • Many players feel the game's pay-to-win mechanics and monetization strategies are exploitative and detract from the game experience.
  • Server issues, high latency, and lack of regional servers for non-Asian players cause significant frustration.
  • The user interface is considered cluttered and confusing, with constant pop-ups and announcements hindering the gameplay experience.
  • Mixed Points

  • While the auto-play feature is seen as a convenience by some, others find it detracts from the game, making it feel like it plays itself.
  • Community events and guild activities receive mixed reviews; some find them fun and engaging, while others find them poorly implemented and overly demanding.
  • Common Themes

  • Many players express disappointment regarding the game's heavy reliance on monetization and the perceived departure from the original Ragnarok Online's spirit.
  • The automation and auto-combat systems are a major point of contention, with players feeling it reduces the game's challenge and engagement.
  • The game is seen as a typical Gacha title, focusing more on monetization than offering a balanced and immersive MMORPG experience.
  • There is a strong sentiment that the game uses nostalgia as a bait, drawing in players with familiar elements but failing to deliver on gameplay depth and innovation.
  • Updated 8/7/2026, 12:02:12 AM UTC