Dirty Business
Simulation
Early Access
Single-player
Multi-player
Co-op
Online Co-op
Steam Achievements
Full controller support
Camera Comfort
Custom Volume Controls
Adjustable Difficulty
Playable without Timed Input
DualShock Controller Support
DualShock Controller Support
DualSense Controller Support
DualSense Controller Support
Save Anytime
Stereo Sound
Steam Cloud
Family Sharing

Build a criminal empire from a hidden underground hangar. Produce drugs, craft weapons, print fake money, operate cartel airstrip and more. Hire workers, expand your gang, upgrade your base and take control of city distribution solo or in co-op.

Developers: Plan Dirty Games
Publishers: Plan Dirty Games
Release Date: 22 Jul, 2026
Price (USD): S$13.00
Current Players: 4.2k

Links:  Steam Store  SteamDB

Positive(86%)
addictive gameplay
co-op features
crafting options
responsive developers
unique experience
employee management
task assignment
visuals and atmosphere
object alignment
control mechanics
too grindy
micromanagement
early-game repetition
bugs and glitches
The sentiment across reviews is generally positive, with players enjoying the addictive gameplay and co-op features. However, there are several criticisms about the controls, early-game grind, and micromanagement aspects. Crafting and weapon-making are well-received, but bugs and repetitive elements during the early phases of play are seen as drawbacks. Overall, the game is described as having potential, appealing to those who enjoy in-depth simulations with friends.

Positive Points

  • The game is addictive and engaging even when played solo.
  • The crafting and weapon-making elements are highly praised, with a wide variety of options available.
  • Co-op mode with friends is enjoyable and adds to the fun.
  • The game successfully combines elements from different worlds, providing a unique experience.
  • The development team is responsive and actively listens to the community.
  • Negative Points

  • Control mechanics are described as 'glonky' and could be improved.
  • The game involves excessive micromanagement and is considered too grindy, especially in early stages.
  • Some users report bugs, particularly with employee mechanics and item interactions.
  • The early game is repetitive, with players starting in confined spaces, limiting the initial experience.
  • Mixed Points

  • Employee management and task assignment receive mixed feedback; it's crucial for progression yet can be tedious.
  • Visuals and atmosphere of the game are considered good but there are minor alignment issues with objects in the game.
  • Common Themes

  • Players find the game fun and potentially great, highlighting co-op play and atmosphere.
  • There are concerns about the game's grind and repetitiveness, impacting the experience for some players.
  • Control issues and micromanagement are recurring points of feedback, with suggestions for improvement.
  • Updated 7/23/2026, 12:01:28 AM UTC