Very Positive(98%)
Medical systems
Immersive atmosphere
Soundtrack
Replayability
Brutal difficulty
Emotional intensity
Complex systems
Long runs
Demo overlap
Limited saves
Later layers
UX friction
Sentiment is overwhelmingly enthusiastic among players who enjoy difficult survival games, with particular admiration for the detailed medical system, immersive atmosphere and soundtrack, and rewarding learning and replayability. The experience is also defined by brutal difficulty and emotionally intense injuries, which some find compelling and others find upsetting. A smaller but notable set of reviewers criticize the full release’s value compared with the free demo and long, punishing runs with limited save options.
Positive Points
Players widely praise the unusually detailed health and injury systems, where treating bleeding, fractures, infections, drug effects, and other conditions requires planning and active management rather than a simple healing item.The survival and roguelike gameplay feels distinctive and rewarding to many reviewers: runs encourage preparation, experimentation, crafting, and learning from failure, with procedurally generated caves and hazards supporting replayability.Atmosphere is a major strength. Reviewers highlight the unsettling sound design, excellent soundtrack, expressive visual effects, bleak worldbuilding, and characters whose reactions make them feel vulnerable and alive.Many players find the difficulty compelling once its systems begin to click; surviving severe injuries or reaching a new layer can feel especially satisfying.Fans of the demo and earlier versions often say the full game preserves the appeal they loved, while adding new layers, items, characters, endings, settings, and other content. Several also praise its performance and low hardware demands.Negative Points
The severe difficulty, frequent deaths, graphic injuries, and bleak themes are not for everyone. Some players find the suffering emotionally upsetting or the challenge more frustrating than enjoyable.A notable group feels the full release adds too little beyond the free demo for its price, citing limited new mechanics, content that resembles the demo, or underwhelming additions and endings.Permadeath and long runs can make losses especially punishing. Reviewers mention limited save opportunities and the lack of a convenient way to pause and resume a run mid-layer.Some players report unfair-feeling deaths from hazards or random events, and a few criticize specific later layers for weak composition, sparse content, or repetitive environments.The health, crafting, inventory, and interface systems can be daunting or awkward for newcomers. A smaller number of reviewers also mention save-management issues, minor bugs, performance limitations on later layers, or a desire for official multiplayer and mod support.Mixed Points
The punishing difficulty is central to the appeal for many, providing tense trial-and-error learning and rewarding survival, but others find repeated deaths, unforgiving runs, or occasional bad luck discouraging.The detailed medical simulation creates strong immersion and satisfying problem-solving, but its many conditions, treatments, and interlocking systems can initially feel overwhelming.The game’s graphic injuries, mental-health themes, and attachment to its vulnerable characters make the experience unusually affecting; players describe this as powerful and memorable, while others find it distressing and recommend checking the content warnings.The full release is viewed very differently: many longtime demo players are delighted by the expanded experience, while others believe the demo already contains most of the game and that the paid version offers too little additional value.Runs offer substantial replayability, but their length and lack of mid-layer saves can make that same structure costly in time when a character dies.Common Themes
A distinctive survival roguelike built around descending through dangerous cave layers, managing supplies, navigating hazards, and trying to keep a vulnerable character alive.A complex, hands-on medical and injury system is the game’s defining feature and a recurring source of both praise and newcomer difficulty.Repeated failure and learning are expected parts of play: knowledge, preparation, and adapting to unexpected events often matter more than immediate progress between runs.The game’s harsh atmosphere, expressive characters, and graphic consequences create unusually strong emotional investment, but also make it unsuitable for some players.Reviewers frequently compare the game favorably to other demanding survival and exploration games, and many recommend trying the demo to judge its difficulty and tone before buying.The launch prompted debate about how much the full release adds over the demo, alongside requests for quality-of-life improvements, better save options, multiplayer, and mod support.Updated 11/10/2026, 12:01:55 AM UTC