Company of Heroes 3: Final Stand
Action
Strategy
Single-player
Multi-player
Co-op
Online Co-op
Steam Achievements
In-App Purchases
Steam Cloud
Stats
Family Sharing

Company of Heroes 3: Final Stand delivers a standalone roguelite wave-defense experience for solo and cooperative play. Command and survive against fast-paced escalating enemy waves, intimidating bosses, and dynamic battlefield events. Are you ready to make your final stand?

Developers: Relic Entertainment
Publishers: Relic Entertainment
Release Date: 29 Jul, 2026
Price (USD): 26,09€
Current Players: 328

Links:  Steam Store  SteamDB

Mixed(56%)
fun gameplay
roguelite progression
casual coop
good graphics
standalone approach
difficulty balance
map variety
lack matchmaking
high price
limited content
repetitive
The general sentiment towards the game is positive regarding its core gameplay mechanics, especially for fans of cooperative wave-defense gameplay. However, the high price, lack of matchmaking and limited player capacity are major criticisms. There is a clear call for more maps and content to sustain long-term interest, and many felt that while the core experience is enjoyable, the delivery and pricing could have been better thought out.

Positive Points

  • Many players found the game fun and enjoyed the wave-defense mode, which provides a unique and engaging challenge against AI
  • The roguelite elements and perk trees are praised for adding depth and variety to the gameplay, providing players with rewarding progression
  • The game's ability to offer a casual, cooperative experience in a defensive setting is appreciated, especially by those who favor strategy over competitive play
  • The graphics and performance are generally well-received, with the game running smoothly for most players
  • Negative Points

  • The lack of matchmaking and support for more than two-player co-op is a major sticking point, with many players expressing disappointment over these missing features
  • High price point is frequently criticized, with many suggesting the content does not justify the cost, especially as a standalone product
  • Players found the mode repetitive after a while, mainly due to the limited number of maps and lackluster variety in defensive options
  • Numerous players mentioned that the content feels like it could have been included as a free update or a cheaper DLC, rather than a separate purchase
  • Mixed Points

  • Some players appreciated the standalone aspect as it allows new players to engage without the base game, but others felt this approach unnecessarily fragments the community
  • The game's difficulty and balance, particularly with randomized enemy waves and unit options, received mixed feedback; while some appreciated the challenge, others found it frustrating and poorly tuned
  • Common Themes

  • Desire for more maps and additional content to enhance replayability
  • Mixed feelings about the game's pricing strategy, with many suggesting it feels like a cash grab
  • Appreciation for the core gameplay mechanics and the potential for more if expanded upon and refined
  • Criticism around the missed opportunities for deeper customization and variety in gameplay options
  • Updated 7/31/2026, 12:01:29 AM UTC