Mewgenics
Adventure
Indie
RPG
Simulation
Strategy
Single-player
Steam Achievements
Full controller support
Adjustable Text Size
Camera Comfort
Color Alternatives
Custom Volume Controls
Mouse Only Option
Playable without Timed Input
Save Anytime
Stereo Sound
Steam Cloud
Family Sharing

Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.

Developers: Edmund McMillen Tyler Glaiel
Publishers: Edmund McMillen Tyler Glaiel
Release Date: Feb 10, 2026
Price (USD): $29.99
Current Players: 13k

Links:  Steam Store  SteamDB

Very Positive(92%)
soundtrack
art style
gameplay variety
addictive
innovation
humor
progression system
RNG reliance
clunky UI
difficulty spikes
learning curve
Overall, reviews of the game reflect a strong appreciation for its innovative take on tactical roguelike gameplay, with many praising its creative mechanics, humor, and outstanding soundtrack. However, there is significant criticism about the game's reliance on randomness and events outside the player's control, which some find to negatively impact the overall enjoyment and progression. While the game's humor and art style are generally enjoyed, they do elicit mixed reactions from a segment of players who find them off-putting.

Positive Points

  • The game's soundtrack is widely praised as exceptional, with many players noting its memorable and eclectic nature.
  • Players appreciate the game's humor and unique art style, reminiscent of the developer's previous works like The Binding of Isaac.
  • The depth of strategy and potential for varied gameplay through different cat synergies and genetic combinations is highlighted by many as a significant strength.
  • The game is noted for its addictive nature, with many players expressing that they find it hard to stop playing.
  • Positive feedback is given to the game's creativity and how it continually introduces new elements, keeping the game engaging over many hours.
  • Negative Points

  • Several players criticize the game's reliance on random chance and RNG, which can lead to frustrating run-ending events that feel outside the player's control.
  • The user interface, particularly around managing and breeding cats, is often described as clunky and not user-friendly.
  • Some users express frustration with the game's difficulty spikes, especially around certain bosses or levels that feel disproportionately hard or unfair.
  • The game is noted to have a steep learning curve, and some players feel overwhelmed by the various mechanics at first.
  • Mixed Points

  • The game's humor, which can be crude and reminiscent of early internet culture, receives mixed responses; some find it endearing while others find it off-putting.
  • The progression system is seen by some as rewarding but others find it grindy and slow, particularly when trying to breed optimized cats.
  • Common Themes

  • A love for the unique gameplay loop that combines tactical strategy and genetic management.
  • The complexity and depth of the game's systems, which contribute to its highly replayable nature.
  • Frustration with random events and mechanics that seem to negate player skill or preparation.
  • A general appreciation for the game's innovative approach to the roguelike genre.
  • Updated 3/29/2026, 12:00:54 AM UTC