Sekiro™: Shadows Die Twice - GOTY Edition
Action
Adventure
Single-player
Steam Achievements
Full controller support
Steam Trading Cards
Steam Cloud
Remote Play on Tablet
Remote Play on TV
Family Sharing

Game of the Year - The Game Awards 2019 Best Action Game of 2019 - IGN Carve your own clever path to vengeance in the award winning adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Take Revenge. Restore Your Honor. Kill Ingeniously.

Developers: FromSoftware, Inc.
Publishers: Activision (Excluding Japan and Asia) FromSoftware, Inc. (Japan) 方块游戏 (Asia)
Release Date: Mar 21, 2019
Price (USD): $29.99
Current Players: 7k

Links:  Steam Store  SteamDB

Very Positive(94%)
combat system
atmosphere
boss battles
personal growth
narrative complexity
steep learning curve
limited customization
excessive difficulty
linear gameplay
problematic camera
contradictory bosses
The general sentiment is overwhelmingly positive, with players highly praising the combat system for its depth and precision, offering a rewarding challenge that emphasizes personal skill over character progression. Many appreciate the atmosphere and world design, finding the Japanese-inspired setting particularly captivating. However, there is criticism of the game's difficult nature and lack of character customization, which can feel punishing and restrictive for some. Despite these issues, the game's focus on personal improvement resonates deeply with players, leading many to view it as a personal journey of mastery and perseverance.

Positive Points

  • The combat system is highly praised for its precision, rhythm, and depth, making it one of the most satisfying and engaging in any game.
  • The atmosphere and world design, inspired by Japanese culture, are often described as beautiful and captivating, enhancing the immersion.
  • Boss battles are considered challenging but rewarding, with each encounter providing a sense of achievement that feels earned through skill mastery.
  • The game encourages player improvement rather than character leveling, with many players noting personal growth in skills and patience.
  • Negative Points

  • Some players find the difficulty excessively punishing, particularly due to the rigid focus on parrying and the lack of character customization.
  • The game is criticized for being overly linear with limited exploration options and restrictive combat strategies.
  • The camera can be problematic, especially during tight combat situations, affecting gameplay negatively.
  • Certain bosses are noted to contradict the core gameplay style, leading to a less enjoyable experience for some.
  • Mixed Points

  • The story and narrative are seen as engaging by some, but others find it vague and difficult to follow without external resources.
  • The game’s steep learning curve is seen as both a challenge and a barrier, making initial progress difficult but eventually rewarding.
  • While the mechanics are lauded for depth, the rigid reliance on them can lead to frustration without room for alternative strategies.
  • Common Themes

  • Mastering the combat system is crucial to enjoying and succeeding in the game, as it focuses heavily on parrying and timing.
  • The game is viewed as a personal journey where the player improves alongside the character, offering a unique form of satisfaction.
  • Many players reference the game’s difficulty as a rite of passage, providing a rewarding but challenging experience that requires perseverance.
  • Engagement with the Japanese-inspired setting and lore is consistently highlighted, adding depth to the player's experience.
  • Updated 11/20/2025, 12:01:47 AM UTC